Veteran Change Ideas

Morning all, here’s a few ideas I’ve had for the game. I’m by no means an expert, just my own thoughts :slight_smile:

When Darktide launched Veteran was my preference, stoic trooper with lasgun vs the galaxy is iconic, and I usually play snipers in shooting games. I hit 30 with them then moved to the other classes, and the Veteran just seemed a little bland in the end. I get that that’s somewhat the point, they’re the professional class with the reliable equipment who get the job done. But for me at least, in game at the moment the Arbitrator is a more effective ranged character with the Arbites shotgun, and the… warrant ability? The bottom left purple node that highlights specials. The Arbitrator is a more effective ranged hunter than the Veteran for me, which feels like a shame. Plus the dog is great fun. Now with the Hive Scum, the Scum will melt monstrosities in seconds, and whilst I don’t think they’re better than the Vet against specials, they are, for me at least, way more fun. Dual pistols and Boom Bringer is hilarious.

So, what do I want to see for my beloved Veteran?
I think they need weapon modifications first. I know there have been rumours about why that wasn’t implemented and stuff, but the ability to change the attachment and the scope as a Veteran ability would be really cool and make them distinct to the others. Flashlight attachment, bayonet, no barrel attachment, iron sight, low magnification scope, night-vision scope in lights out anyone? yes please. Just a small amount of modifications would be a lot of fun. The autogun is on all the human classes for example, and it would make the Veteran stand out, and make sense as a professional soldier.

Next, a few passive nodes, something like Volley Fire! where if you’re stood beside someone else also shooting, the Veteran shooting is buffed. I know the node for 90% reduced threat was too much, but a reduced version of that would be great to have back. I’d love to see smoke grenades get a minor buff too. Both let allies see through it, and ive it a choice of either minor healing effect, or minor corruption clearing effect. A smoke grenade with blessed censer smoke is very 40k right?

I’d like to see some other minor buffs in place for the other classes. Tailoring the stimms for the Scum is cool. It doesn’t need to be anything even remotely that involved, but if the ogryn got a choice of one of three different rations for example to give a minor buff for the mission. Zealot could get one of three minor prayer buffs when an ability is activated. Just a little extra thematic choice.

For Scum, I’d love to see dual las pistols. Look at the Escher ganger plastic model with dual pistols that look like duelling pistols, so cool. Also, the needle pistol is great, give us a needle rifle pretty please. I’d also love an Escher ganger lasgun skin, it’s a great looking weapon.
I need Tanith cosmetics too, I’ve been waiting for three years ever so patiently.

Other than that, I’ve been loving the game since it launched, great work from all involved.

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Veteran does feel a little bit neglected right now. Heck, a lot of stuff does.

I’m particularly passionate about getting Infantry Lasguns buffed, as they’re underperforming right now and deserve better. Infantry Lasguns are the iconic poster Weapon of the Astra Militarum and Veterans by extension.

Here’s my Topic about it, if you’re interested!

More uniqueness between the Archetypes would be great.

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veteran has always felt kind of lackluster from the day one,
i want to be able to run 2 guns on my gun character, have the optoin to ditch melee altogether and use veteran “as a gun character” it would make the veteran special in some way.

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yeah I agree with those, the Kantrael was my go to ranged weapon for so long, I want it to be awesome.

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just nerf voc and grenades so he goes back to factory settings

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@Antilus

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Rocket launcher please.

And grenade launcher.

BOTH.

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I’m sorry but what?!

So your proposal is downright buff Veteran?

Buffing the class that can regain all its toughness by light attacking into hordes (Out for Blood) while being the ranged class? The ranged class that does 8000dmg to bosses with a powersword, has infinite extremely strong grenades and exclusive access to the strongest gun (Plasma) in the game? If the class feels bland than it’s simply because there is no situation where Veterans can really get into trouble. Specialists or disablers get shot through hordes with the plasma gun, everything that’s close gets blasted by grenades and/or the powersword. VoC is super strong and has a really good uptime

Im all for buffing Infantry Lasguns and lots of other weapons, but not the Veterans already ridiculous skill-tree

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exe stance nodes could use some work, can also replace the 15% clip size for some ammo sustain regen personal

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I also don’t think vet needs more buffs in fact most classes need to be brought down a bit to where zealot is, tho definitely needs better auras and stealth is outright useless. Also Infantry is in a sad state rn.

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No.

Let me choose between Krak grenades or Rocket launcher or Grenade Launcher.

Easy.

The “earning touhgness” of Veteran, is not so good like many say.

With Ogryn Power Maul, and correct configurations, you are almost unbreakable.

Adeptus Arbites… well he has a shield, and MANY ways of killing Ogryns with melee. And the stance… etc.

Zealot, the more enemies, the more fun. And if you have a problem you can escape and instantly earn toughness.

Psyker… HAS A MAGICAL BUBBLE WHERE NO BULLET ENTERS. And staffs that just freeze enemies.

And I am not even going to talk about Hivve Scum, because is a joke.

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It depends on how much you want to invest into “earning toughness”. Out for blood is extremely good, if you still feel like you need more regeneration, take confirmed kill aswell. Confirmed kill stacks, so killing 5 elites with the plasmagun will get you 10% Toughness regen per second and 50% of your total toughness instantly.

Ogryn, Arbites and Zealot don’t really come close to the Veterans’s damage. Yeah Arbites is borderline immortal but that’s a different topic.

Back to Veteran. TDR is also pretty karking good (83% TDR if in coherency and at over 75% toughness with Close Order Drill and Iron Will. )

Even if Zealot uses one TDR-talent more, he still has less maximum TDR than Veteran since Good Balance is 25%, Enduring Faith is 40% and Hubris is another 15%. (80% vs 83%, Zealot is suppossed to be kind of a frontliner, so he should take less dmg)

Then we have a slight balance problems with the Blitzes between Zealot and Veteran. Zealots take knives so they don’t steal their peers’ grenades (Zealot grenades are generally weak compared to others) and the knives aren’t exactly competing with krak grenades either. Their best part is the animation cancel to equip the flamer or bolter…while Veteran just gets a flat 50% weapon swap-speed bonus

And then there are Talentpoints that are just stronger than the counterparts on other classes like “20% damage against Ogryns and Monstrosities” or “ +75% damage for your krak grenades”/25%dmg and radius for Frag Grenades” or Minor points with “15% melee damage”while the melee-dmg minors on Zealot are just 10%.

So I really don’t know where Veteran needs any buffs. Arbites can kill Crushers by having to fight them in melee most of the time, same for Zealot , I didn’t play much Ogryn so I leave that blank.

Veteran can toss one of 50+(I’ll gladly do the math if you want me to) grenades into a horde of them and they all die instantly. No aiming, no dodging, no fighting. Toss a grenade, done.

Oh and Psycher is playing a completely different game. Psycher needs nerf aswell, let’s not kid ourselves.

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Ok, so I just need to find 5 elites togheter. Not the same for the other classes.

Grenades are not unlimited, yes they recharge with time, but you need to wait for it.
You can use a pair of grenades, and then, oops more Ogryns, and you don’t have grenades at that moment.

People always talk about the Krak grenades, but there is a limit of using them.
Meanwhile, punching with Ogryn or Zealot on the head of Ogryns is unlimited.

Kraks are great, but they don’t are always available.

Yes, 5 Elites in higher dfficulties should NOT be hard to find. Even killing one gives you 10% toughness instantly.

Take the Plasmagun and start blasting specialists. If the Specialists are piled up (which they often are) you can easily dispatch multiple with a single shot.

Also stay in coherency. 33% tdr and 5% chance to gain a grenade EVERYTIME someone kills a elite or specialist while in coherency is pretty good. –> In higher difficulties there will be hundreds of Elites/ specials and you get a grenade for every 20 killed (on average). You can easily get 15-20 grenades this way.

Grenades not being unlimited might have something to do with your build. You shouldn’t really be running out of them.

Maybe don’t throw them into every Bullwark, there are other ways to get rid of them. Like not shooting their shields, attacking them in melee while they are attacking ..or dodging to the left and then attacking.

I run my Zealot with a Tac-axe and yes i kill Crushers in melee. If i get hit by an overhead, my healthbar is at least 75% gone. Killing them also takes a little while compared to tossing a grenade.

Veterans can fight in melee aswell. They are actually really good at it. The Powersword just takes a little practice but once you get used to the special ability, it’s really oppressive. You can use the Dueling sword aswell, but imo the Powersword is better.

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Veteran is the “good for all, but great for nothing”.

Its great at range and great at melee while also not being squishy. What kind of weapons do you prefer using on your Veteran? Because there are a lot of great builds. You can even make a super-easy to play recon lasgun build, thats really tanky because of massive toughness regeneration :slight_smile:

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Only if you make headshots… but thats other thing appart.

They need to fix laser weapons a bit I think.

Sorry but what are you on about with “headshots”? Getting headshots with a rapidfire weapon that does not have any recoil isn’t karking witchcraft. You also absolutely don’t need to go for “headshots only” but while you’re using your zero-recoil automatic firing with pretty much unlimited ammunition…you might aswell aim for the heads, right?!

Do you think other classes hit the enemies on the feet to kill them? What do you think every player in melee is trying to aim for?

Sorry but Veteran isn’t going to get even more grenades and a fully automatic 16-shot rocket-launcher so players don’t even have to aim while shooting -.-* The class is already part of the meta in ANY strike-team.
Just stop it with this “ME NEEDZ BUFFZ” Stuff, it’s simply crap and everybody knows it.

If you don’t want to aim, why would you play Veteran? It does not make any sense.
The recon lasgun is great and i agree that some lasweapons just need to fire when holding down the firing button but the infantry lasgun not being meta does not make Veteran deserve any buffs. The class is, if anything, way too strong.

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Your opinion.

Your opinion.

Your opinion.

I do, and I do it pretty well.

But with lasers you NEED to make headshots, to actually kill enemies in Higher difficulties.

Is a bit exaggerated. I am not asking to have same damage on body than heaad.

But is a bit tiring to be FORCED to aim to head constantly.

I aim to head with shotguns too, or any weapon, because is better, but with lasguns is NEEDED.

My opinion, I respect yours, except the way you express yourself:

Peace and good.

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