It seems to me that the Sharpshooter design we had on launch where the Veteran could hang back with las-weaponry and deal with Specialists/Shooters by highlighting them and taking them out with headshots is not a popular or desired playstyle these days. It’s my preferred way to play the Veteran, and I do think it has some value in the hands of someone who can chain headshots, but it’s rare to see someone pull that off.
Some of the issues I find are: Poor melee combat avoidance, little desirability in teams, and too high of a skill floor for the average player.
Bring back the old Camouflage to help with survivability
Problem:
You have no good way of disengaging from melee combat. Minor enemies sneak up and tie you into melee combat for unreasonable periods when you’re trying to shoot Specialists for the team. Bosses (twins and chaos spawns particularly) can down you in seconds if they focus you. Melee classes have good ways of skipping ranged combat, so shouldn’t the opposite be true for a Sharpshooter?
Suggestion:
Before the class re-work in 2023, Veterans had access to a Feat called Camouflage, which made enemies favor attacking teammates over the Veteran as long as the Veteran remained stationary. I think Camouflage should be brought back and be activated for as long as Executioner’s Stance is up so that a Veteran can use this Ability to de-aggro enemies, and continue having his gun up to focus dealing with Specialists for the team while they take out the horde/bosses.
Making highlighting desired
With the ‘Enhanced Target Priority’ talent, Executioner’s Stance can highlight Specialists/Elites/Shooters for teammates for 5 seconds.
Problem:
During these 5 seconds, if a teammate kill these enemies before you do, you have a high chance of not being able to prolong the duration of Executioner’s Stance for yourself. It discourages you from picking Enhanced Target Priority for your team.
5 seconds of highlighting isn’t particularly long, so teams don’t desire it.
Suggestion:
Make it so teammates refresh the duration of Executioner’s Stance for you if they kill highlighted enemies. This change would help the average player keep Executioner’s Stance going. Make it so highlighting for teammates lasts much longer. I’d love to see it last for as long as Executioner’s Stance is up, at least for a patch or two to teach players how valuable highlighting can actually be.
By the way, it’s kinda hard to distinguish enemies highlighted by Executioner’s Stance in the new Havoc modifier that makes them glow orange.
Kantrael Lasguns are too reliant on weakspot hits (skill floor too high)
Problem:
You miss your headshot on a Specialist/Elite and hit it in the chest/back instead, and these targets survive like 5-7 shots this way instead of dying in 1-2 headshots. It feels too punishing. Even needing two bodyshots against regular Scab/Dreg Shooters feels too much as there are plenty of these enemies scattered around in cover, and you really need to spend a long time taking them out for your team even if you’re landing nothing but headshots. Enemies in this game twitch around so much that landing a headshot is tough for the average player.
Suggestion:
Make it so Kantrael bodyshots deal more damage. A bodyshot should preferably kill Scab/Dreg Shooters so you can start clicking your way through them. Opting for an easier bodyshot means you’re not stacking Marksman’s Focus as quickly when you need it for a tougher enemy, so there’s a trade-off.
I would comment on Helbore Lasguns, but I just never use these (I prefer the Kantrael playstyle). I suspect they’re affected by some of the same issues though.
Recon Lasguns seem popular enough already. You can mostly ignore headshots with them, making them easier to use for the average player, and they have somewhat higher mobility to help with avoiding melee enemies.