My crusade for giving Bardin Slayer's Barge to ogryn is achieved. Next crusade is starting here

You can say i wasn’t the only one, and that i’m delusional about victory belongs to me. And overall this is a minor change in the ocean of ogryn buffs.

But i don’t care. At this point i’m sure that i’m an intergalactic omnicreature that was sended to save Darktide. And i can bend reality to my will.

Behold, i will save veteran sharpshooter next.

Look at this. LOOK. AT. THIS.

A treasure.

Make it apply only for ADS with dmr style guns - infantry, lucius, headhunter. I don’t care how you code it. All guns you designed for sniper-esque playstyle.

Optionaly add from behind and sides to be protected from blind spot while you are aiming.

Play with DR % numbers. Try it, you will love that dirty. Feels good.

No, ET is not enough, it’s bad. It asks too much from me, it reminds me of my ex.

A kill and a headshot kill, what am i? A CS pro player?

In the game where you constantly swapping weapons, in the game where you always dodging and sliding

Compare to this

It’s effect on hit, and greater effect on kill. Good.

We are moving further kid

Melee kills reload or slowly reloading gun while it’s holstered, things like that is what sharpshooter needs. You need your gun to be always prepared to make 1 cruicial shot, not reloading after swaping.

JWD is an alternative for Exuberance. Don’t want it to saty till knock? Make lasts long, like 30 seconds. Some number it would be realistical to keep going.

Still sane, reject?

Make it work on summer tuesday at 5 p.m. only. I’m joking. Remove them.
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Or. Change it to work when there are no RANGED enemies in "X"m near you.


Ha-ha crab simulator, now go complete that crab penance, funny. No it’s not.

Those keystones are bad. Good aiming should be rewarded. And aiming while moving is harder. Remove that punishment. Make it you perform headshots - you earn buffs - you miss, you loose stacks.

I don’t care headhunter blessing works the same way. In fact it’s good, means there will be synergy.

Where is sway, recoil and spread reduction talents?

UPD:
Oh yeah, me forgor. It’s only Exe Stance (no sway reduction) wich leads to your gun changes behaviour during shooting if effect ends. Having such stats spikes is bad for precise weapons when every shot counts. I don’t want to prepare myself my gun will start jumping in seizure.

Sway is on Deadshot. And Deadshot is too pricy.

Give me some straight unconditional weapon wielding boosts.

Worth to meniton about

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Lasguns can blow up limbs and make heads explode. Enemy boneshards work as shrapnel (or works only for armored).

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We will make sharpshooter great again. We have no choice, we have no choice.

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Oh :smiling_face_with_tear: oh sweet throne, would ye look at it :face_with_open_eyes_and_hand_over_mouth:

I’m actually dead impressed.

Wha…? But thats better!

Yes!

Its not :pensive_face:

I dunno boss!

Please! This is great, honestly.

3 Likes

Just half a year to realize what’s worng with sharphooter branch and then another half to fix it. We are almost there, almost.

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"You where there, all along

My guiding [Vermantide 2]".

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I like all of these these, there’s only 1 small niche I noticed

This is already a thing but in the Weapons Specialist keystone

Do you think we should have 2 of these in the tree?

I would go with weapon is reloading passively while holstered. But only for semi automatic lasguns and autoguns. Either way it would be OP, like with bolter. They removed auto reloading from Exe Stance cause it was universal.

Since in the context of sharpshooter WS keystones are more for a hybrid run’n’gun style and too far away, asking to take melee or mobility oriented nodes before. And WS isn’t that good for auto weapons.

This one exists, but it doesn’t work for headhunter autoguns and overall it’s good only with reccon lasguns.

Perhaps any other mag refill mechanic for semi-auto-dmr-sniper style guns (they probably should add a weapon tag like “precise” and tie talantes to this tag) would be good.

Left branch just needs spending less time for reloading. Cause hording melee enemies makes this process annoying for dmr guns cause they can’t control horde and you need swapping back and forth wich is annoying for a range focused style.

Or maybe buffing some guns would be enough, cause more damage = more ammo efficiency.

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How dare you to cast a shade on my brilliant intellect…It was me alone who played V2 and could think about it…r-right? Bye i’m gonna kill myself

Please make Infiltrate work like Ranger Veteran’s Disengage Ability. :pray:

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Yea, smoke nade for ultimate like Bardin Ranger has, mines/c4(c40? lule) charge for a 3rd blitz instead. You go invis and drop mines/charges. Like a proper infiltrator.

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Yeah, I strongly feel Infiltrate would be more sensical and team-oriented this way. You drop the Smoke Grenade; it has a large area where your team is obscured from Ranged Enemies and given some buffs while they remain inside said area. This would help them deal with the aggro you just dumped on them more efficiently. While they deal with the main Enemy force, you go unseen and commit glorious sabotage.

C40K? :flushed_face:

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Urge to blow up nurgle beast’s fat ass
mdxRbg

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Wake up, new sentence just dropped :sob::pray:

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I was thinking about this, and the more I do the cooler the idea is! Lasgun battery packs recharge slowly in sunlight. Now I know in the lore this is kinda slow, but I just think in game terms its kinda neat!

Also, the more I think about

The more I love the idea of it for the ‘Marksman’ side of the Veteran tree. It gives them a really cool way of doing the shooty thing without being clawed to death by trashmobs.

To be honest I just really want Vet to be more than VoC spam!

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Playing ads focused gun with the current mob density we have feels like a ruined orgasm.

Not only ads takes animation time it also reduces your fov. Back in the days when mob density was low having a vulnerability and conditional things like “when no enemy near you” in the form of blind spot was a logical design decision.

But not anymore, there is always something near you. Your gun can’t control horde or elite blobs. All your protective buffs or toughness restoration talents are asking you to perform some tricks first.

Also they should heavily reduce spread for hip fire mode with infantry lasguns (maybe for lucius i just don’t know how bad it is with em)

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If Infantry Lasgun buffs aren’t included in the “Balance Pass” for N&V, I’ll actually cry.

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Also, i don’t know why they didn’t dive deeper with weapon type specific talents like Shock Trooper.

Veteran is about guns, even if it’s 50/50 hybrid commando. There is no point to have zealot reskin.

Smthg like

“underhive rat” — gunners killed with autoguns drop small ammo clip

“lightweight” — +1 dodge limit +x% dodge distance for pistols

“breacher” — +x% toughness damage reduction when sprinting with shotguns (or like if you have a shotgun equiped/in loadout to be less coniditional)

Etc

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Don’t fatshark want to avoid perks based around specific weapon types
Just ignore the the one outlier based purely around las weapons

Tho that perk should just be opened up to all weapons, it doesn’t need to be ‘realistic’ ogyrn has lucky bullet after all. The only problems I do see is bolters and especially plasma gun getting even more sustain.

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It kinda already works like that since any weak spot hit pauses stack decay and any weak spot kill both builds stacks and gives you 6 seconds to shoot something else before decay starts. People get hung up on the movement thing when you should ignore that entirely and just keeping hitting shots, moving as much as you like while doing so.

Agreed camouflage is a meme. You shouldn’t run it and it should be replaced with something else.

Also agreed on this. Vet is glaringly missing these bonuses outside of Exe Stance.

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Man if you were right, people would use the damned thing. Its a chore to use, unfun and the reward for keeping stacks is poop.

This is waaay better as a design for a sharpshooter since you’re rewarded for headshots, but at least if you miss, the next mook that jabs you in the kidney won’t kill you.

If they want people to waste half their points getting to Marksman’s Focus, it’d better be worth it.

I think thats my biggest complaint about MF, is that its rarely doing anything.