Big Edit #1
I did edit my post for it to be more clear and coherent on what I meant instead of just pure nonsense rambling
So I feel like Sharpshooter is lacking and in weird spot with how he is compared to other classes and feels just “plain” or should I even say “bad”
- Skills:
90% of them focus on Ranged Combat and supportive aspect to add to team.
Let’s talk about defensive ones:
Camo expert - While standing still, enemies are significantly less likely to target you.
Okay so what is an actual purpose of this when most of the time enemies are flooding from every possible angle and maps are so tight cornered in majority places that it’s just pointless? Game literally forces you to move
Duck and Dive - Dodging, Sprinting or Sliding to avoid ranged attacks grants 20% Stamina.
Unwavering Focus - +75% Toughness Damage Reduction Ranged Attacks during Volley Fire
Okay so these 2 actually feel like they got some synergy with other skills on higher/lower levels.
This would be it from any defensive feats we have for the class.
I feel like more feats for more utilitarian approach would fit more than “You regen 8 point of toughness when enemies 8 meters away from you”. Hint hint, we already have passive skill that does regen our toughness with teammates next to us
No melee feats and melee is majority of combat in this game from what I’ve felt after 15H + sunk in.
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Late dodge nerfs/slows.
Unsure if it’s just bug or intended but sometimes during dodge you get hit anyway and heavily slowed down regardless of heaviness of the attack.
Now the issue here is, we are supposed to be ranged class but dodging and gaining distance seems hard or close to impossible based on how maps/areas are created -
Stamina
This + dodge and block/counters leaves you with 0 stamina after 1 taken hit or dodge from group. Let’s say you block, shove and those to gain distance and get hit. You are stuck in place and all you did was meaningless.
Unsure if “in your face 24/7 combat” is intended here.
Maybe curios/artifacts will change this and make this class move agile -
Weapon unlocks & their stats
So far thanks to “bug” preventing me from leveling up after so many missions and hours put in the game. I’ve only unlocked few weapons but did some research and found that we got big variety which is nice.
This variety is giving us unique options to choose from, problem is:
Stats of weapons are just pure poop. When buying weapon there is clear indication which weapon is better or worse.
The only meaningful stat I focus on honestly right now is Stopping power & ammo count, everything else didn’t feel like it mattered that much.
Also, why we don’t have any sidearm slot since pistol ammo count is like around 40 in total(Revolvers as example)? This would make us bit more unique in range combat matter
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Shots & Mag Sizes
So I might not understand this correctly but why does our weapons take 3 ammo per shot and some for example 1?
This is heavily misleading when making choice of a weapon because one might think he has 900 ammo when in fact he has only 300 shots instead of 900 shown on stat window.
I actually think this one should be adressed on each gun and if gun has charge option it should specify how many ammo count would be used at max charge vs no charge. -
Fighting your own teammates over resources and kills from range.
I think this is biggest gripe of mine with this class.
I’m guessing this is just issue because of beta and people are still new but I’ve noticed that there are people that are focusing on melee combat majority of time and still take all ammo they can rendering our poor sharpshooters effectiveness to hit rock bottom.
Also… You want to kill stuff from range? Sure try that, unless you are in tight area when your big bro Ogryn blocks full shooting area.
- My overall feels and opinion:
I truly do feel like this class is underwhelming and least unique from all others due to issues provided on top and has worst experience so far.
There is nothing truly unique other than waiting with your F for special monsters to come in and then you pray and hope you can locate it fast enough and have highest penetration weapon if you are playing on Difficulty level 3+ otherwise it does nothing.
I will try to hit level 30 and then compare it again with other classes but so far it’s bad in my eyes.
Funny enough, this class is easier when you discard your “Primary” and use secondary be it sword/dagger or whatever is your choice. Pure brainless easy mode