Veteran Barely Reworked in "Unlocked & Loaded"

Agreed. They should never have taken away the auto-reload, but have it on both Ex Stance and the Gunlugger’s PBBarrage. Firing up Ex Stance and having to reload wastes precious seconds (whether because your gun was empty to start with or only had a few rounds) really undermines the ability. I am guessing they wanted both abilities to be distinct and to stop a Veteran unloading 30-glorious bolt rounds into targets on full-auto, but that is their fault for putting a full-auto bolter into the game.

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if we both agree there is “junk nodes” why should i go and name them?
pretty much as you read my 5 month old threads, i already pointed them out before, why should i repeat myself again.

pretty much not just weak nodes/strong nodes, more of the path to such nodes, some nodes are decent and basically required , but you need to dig them deep in. pay attention while reading my history :wink:

Please show me where i said Demo team is weak, i beg you :pray:

As for Confirmed Kill it is bugged, not sure if fixed, not in patch notes.

Please cease presenting me with points i didn’t consider.

definitely!

Yeah executioner stance doesn’t really compare to

2 panic buttons that can fully restore toughness and give you immediate breathing room which is significantly more useful the higher difficulties you go up.

Which is also funny because the damage increases ex stance gives on lower difficulties are overkill and aren’t great for higher difficulties because it’s designed around sweeping chaff especially with killing highlighted enemies granting more time becoming a default part of the ability something any decent vet build can already do pretty effortlessly. Also it automatically ending if you swap to grenades or melee really just kills it

In order to complete and be an actually decent choice compared to its competitors weapon swapping needs to not end the ability. It needs something other than the damage something more interesting to increased firerate that actually pairs well with the no sway the dps is increased (yeah inadvertent plasma buff but fs don’t seem to mind the state the weapon is in) and it needs some form of toughness regen associated with it the whole idea is to shoot back at enemies shooting at you it’s real hard to do that with 0 toughness. Where the other 2 literally let you do that job better by instantly granting you full and extra toughness and the other just making you invisible and allowing you to just run directly up to and then instantly suppress all the shooters

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I am really surprised at how much perception I see that the Veteran is not in a good place overall. I’d say specific builds of the veteran are the most powerful available of any class in the auric damnation difficulties. Other Vet builds are usable, though maybe don’t stand out as strong.

This, its probably the biggest change ES needs. Instant reload (the old Sustained Fire) and toughness boost (old Unwaivering Focus) really brought a ton of versatility to ES and made it far more usable with a larger variety of weapons and playstyles. When those disappeared ES lost a lot of flexibility, and became a bad choice. Make them individual nodes to enhance the base ability, it will still be 100% worth it to grab them for any weapon I actually want to use with ES.

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Instant reload and plasma
Well yeah that would definitely give ex stance one hell of a use case

Just outright remove one of the few very few downsides that weapon has

You’re damn right :wink:

How many of these are based off Voice of Command, aka the ‘I Win’ button?

Seriously that thing is obscenely busted.

Meanwhile Vet’s actual sharpshooting is nowhere near as effective as it should be.

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Personally I would prefer reload speed while exe is active over auto reload, I think that’d be nice and more balanced, though I think it might not justify a sub node on its own. Perhaps a sub node with combined +15% fire rate and +20% reload speed would be a good addition? I can think of plenty of guns that’d make Exe a lot more desirable for.

Definitely agree about Exe not dropping on weapon swap. I think that’s a now archaic aspect of the ult that doesn’t make sense in the current general game state.

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If you like powerplay and boredom then balancing is totally fine in Darktide indeed.

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I feel like it’s not that VoC is busted (it is a very strong ability) I think the other two including nodes around it just doesn’t really compare.

  • You pick up VoC (2 points) and you also get Regen right there and can even pick up field impro.
  • Exa is bad, and you get a choice between a useless crit talent and killzone another useless talent (I mean seriously these 8m abilities really need to go).
  • Infiltrate is mid outside of low-profile shenanigans and requires more points, it’s farther from ammo regen. The 2 node before aren’t useless, but aren’t great either.

I say this as someone who mostly runs Infiltrate (and I think it’s better on a melee build than VoC) there is no way you are going to play a Veteran to play guns and then decide to go back-and-forth from ammo aura to infiltrate to left side value nodes. It’s just too much small points. Even buffing the ability by removing CDR penalty on 2 use node or increasing damage node duration from 5 to 10 seconds won’t make people do it.

Most people who want to do stealth, especially melee stealth will just go and play Zealot.

So VoC apart from being a much needed panic button also has the upside of being in the right place unlike Infiltrate, and Exa Stance is just so weak with such useless node leading up to it, that it just isn’t worth it.

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vets fine the talent tree is prolly most fun to build out of all the classes. for me building vet is more fun than playing vet.

HOWEVER vet still needs a unified node after blitzes idc what anyone says.

talking about sharpshooter tree here. how about some uhm i dunno landmines or activating shooter stance drops a flashbang on a ground uhm you know “ranged assassin” subtlety stile.

for a “ranged assassin” it sure lacks some kind of trickery traits , avoidance. you know a bow rogue still has hes rogue toolkit even tho its ranged.

and why the hell are the granade perks located in the mid tree come oooooon

I don’t think its unreasonable for an ultimate to negate the downsides of specific weapons; doesn’t Fury of the Faithful do that on Zealot? Especially in this case where you are giving up an option for some of the best group utility in the game. ES needs to offer something powerful in return for it to be a viable choice. Plasma doesn’t need instant reload to be good, but at least it offers a compelling choice outside VoC.

Will you offer more to the group with stagger and health, or with enhanced plasma ability? That selection is a good dynamic for players to have.

And just to clarify, I don’t really care for plasma rifle myself. My desire for instant reload is to pair it with BRAUTOs, which was by far my favorite play style before Sustained Fire was removed.

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pretty much if they add a 4th blitz to keep both smoke and introduce new blitz.

something similar to Half Life 2 Claymore/C4.

  • Right Click button: laser tripmine; once placed it shows a laser, anything passes it detonate.

  • Left Click button is C4, drop one or more units on the ground, and then explode it either by double reload key (R) or by detonator.

Or, and hear me out, a melta bomb. Imaging lobbing one of them into a group of Crushers! It could be a smaller anti-armour equivalent to the Ogryn’s Frag Bomb; give it a fuse time to make its use not just an instant button-press = destroyed, but it could be a very useful situational blitz, especially on Auric.

I don’t think regular humans can lob melta bombs

That’s a valid point. I forgot they’re pretty much only an Astartes thing. Oh well.

VoC, Relic, Dome and Taunt are OP cause of how CDR farm is busted. Easely could be fixed with removing CDR farm from the game and adjusting cooldowns.

I like ES and I’m happy that I’m getting a node back to spend elsewhere.

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