Irrespective of the actual balance of the class, trying to make a satisfying, synergistic build with these talents is like pulling teeth. It’s quite vexing.
So let’s look at different parts of the tree to see what the issues are. We’ll start off with what I consider the worst section, the very bottom.
The way I see it, there are two major problems with the talent tree down here:
- There are too many talents in this area, full stop.
- There are way too many of the white stat nodes. And they primarily exist for no other purpose than to serve as a tax to eat up additional talent points.
- The extremely rigid and linear nature of these talent columns makes it difficult to get stuff you might want out of them without paying a hefty tax in the form of other talents.
Additionally, Veteran has the unique issue of his talent taxes feeling worse to pay than the other classes. This is specifically due to the fact that he doesn’t have any high value keystones to work towards to ameliorate the pain of being taxed.
If we look at the other classes we can see they don’t cleave to this same paradigm. Ogryn is the closest, having a similarly linear structure, but still has significantly fewer nodes over all and only 3 stat nodes per column, compared to the Veteran’s figure of 5-6 stat nodes per column.
Next on the list is the other end of the talent tree, the very start. Before you get down to the blitzes.
Once again Veteran has a very restrictive tree, with very few paths around, but this time with very few talents to take. The problem here is the rigidity of the columns makes it difficult to spend extra points in this part of the tree without paying a talent tax. Compare this to the Psyker and Ogryn who have immense freedom to roam around this area. Even the Zealot more options than the Veteran in this pre-blitz area.
My suggestions are as follows:
First and foremost, reduce the number of stat nodes in the Veterans trees. All my builds on the other three classes take 9 stat nodes pathing around the tree. But my Veteran builds all take 11-12 of the bloody things and it feels bad man.
Secondly, add more connections between the talent columns. Just to make it easier to path around. Ideally could even go the way that the Ogryn and Psyker trees do by constricting down from three paths to two in selected areas to specifically make it cheaper to move between the left and right columns.