its ok you do you man, ogryns are happy when they see me with survivalist, but i don’t do it for them, i do it for my Bolter
EDIT
Yes, but those times are gone
its ok you do you man, ogryns are happy when they see me with survivalist, but i don’t do it for them, i do it for my Bolter
EDIT
Yes, but those times are gone
See, I would, if it didn’t cost me more of my build given the placement.
I’d have even picked up the other 5% Movement Node to juke hordes + specials if I could have gone for it.
But since I’m running the VoC variant I can’t.
Probably will if I run Infiltrate instead.
But there isn’t anything to experiment with, that’s the problem. The “new” tree is just a nerfed and more messy version of the old tree with keystones dropped at the end and none of the keystone provide anything worth spending the additional points.
Why would anyone take a keystone that is only active when you don’t move at all in a game where standing still for more than 2 seconds will trigger the AI director and summon a bunch of elites and disablers behind you before you can even react ?
The tag keystone is the least bad of the 3 and it’s still worse than just taking 3 additional regular talents. The damage boost on tagged target is only noticeable on monstrosities because everything else already gets killed in 2-3 seconds without the boost in Damnation. The 12% team wide buff is also useless because it won’t make most weapon hit any new breakpoint.
The weapon switching keystone is at the end of arguably the worse branch of the tree and forces you into a very APM intensive gameplay with very small rewards
See that’s the thing, Bolter needs it.
My lasgun doesn’t, so I can y’know make do. In my opinion the base aura should exist as an innate passive for Vet, with the upgrade auras being additions instead of overwrites. But y’know, that’d probably be 0.2% too powerful on the balance board.
tbh you cant forgo VoC. Infiltrate is okay but I dont find it to be as useful as boosting your team toughness.
If there is the rare case you need to stealth to pick up your whole time. Its either you have a bad team or you could of prevented them frome being downed in the first place with Voc
Can we at least get back to what we had? Really, this is bad, i mean really, really bad. Patch 14 at least vet was playable, now you can say Darktide just got downgraded to 3 classes and one half class.
Also Exhilarating Takedown still bugged while it take one change: - toughness to + toughness, thats how much in code you need to change. We either need rollback to last patch or 3rd version of new tree asap
Fat Shark can’t just admit mistakes, it would be like saying that one of their employee fd up, they just can’t do that, they need to go foward, and maybe find a solution as the months goes by
Well Infiltrate is actually really clutch in my opinion, even if you aren’t using it as a backup to sneak revive.
I’ve used it to last second avoid hound pounces, as it’ll cancel the pounce even if the hound connects and so on. Can even use it to cancel the trapper targetting and such, think of it like Blink Dagger from Dota 2 but without the teleporting aspect.
Infiltrate is probably the most busted thing Veteran has, especially with double charge, it’s just becomes a safety button, an all around utility.
That being said, it is very selfish compared to the other options.
Let me be frank: in my, very biased, opinion, weapon based keystones would’ve been a good idea and should have been implemented.
Something like this:
Each keystone unlocks an ‘extra’ weapon slot for a support weapon, which is accessible during your ult duration.
Left tree: Long-las: a heavy weapon that rewards headshots with automatic critical hits, has a scope, and causes heavy suppression as everyone near a downed target takes cover from the sniper. Intended to be used with Executioner’s Stance.
Middle tree: Hellgun: Suppressive weapon which rewards consecutive hits. Inflicts brittleness (or whichever rending lets your teammates do more damage). Intended to be used with VOC.
Right tree: Melta/Melta pistol: Anti-carapace/monstrosity weapon, like a shorter-ranged plasma. Intended to be used with Infiltrate. Essentially a ranged Thunder Hammer.
Why, why, why with every update it’s like this…
We build something, we get used to it (grumpily), we start to love it, and then Fatshark makes another update. It’s like this:
Except old builds are usually irrecoverable… now let’s see if the Cat comes back.
I’ve had an Idea for a meme, but I couldn’t find a source for my distant memory about someone crying and trying to scrape broken glass that used to be a person or pile of guts together screaming “I can make you whole again / I can fix you” (“Mr Stark, I don’t wanna go” is overused).
Boy am I glad I saved my vet weeklies until today.
first thought its totally fine, can’t say more atm
Well, that makes sense since the game is clearly designed to reward staying… still… and not… moving… forward… oh wait.
I mean, the “no enemies within 8 meters” parameter was already a joke, but this just looks like whoever designed it never played any of the Tides. Ever.
So glad that I’m only a tourist and not a Vet main.
Alot of conditions, stacks, you need to do “this” to gain “this” to get abilities to proc. Wait for stacks etc
Alot of icons to look at bottom during the heat of battle!
1st keystone - Makes you play like camo expert and not in aura to gain bonuses to them and from their classes to you.
2nd keystone - Stack building time too long before highlighting next enemy. You will avoid multi tagging and therefore reduce giving intel to team of multiple enemies.
3rd keystone - Paired up with Infiltrate could be good combo for synergy. But it’s a high risk, high reward playstyle and better to play it safe from range, unless no one has long ranged weapon.
Feel as though the new keystones want you play against doing the right things for team. i.e. Better to keep moving to avoid being hit and better to multi tag.
Then end up wanting only consistent guaranteed damage bonus by not touching any keystones at bottom because side nodes at the beginning are more useful for damage and reload instead for your last 3-4 skill points. So don’t have to think about weird playstyles.
+15% Elite Damage
+20% Ogryn/Monstro
+10% Rending
Reposting this:
Here’s the fundamental problem with Vet’s talent tree (still): It takes way to many talent points just to get down to the keystone (especially relative to other classes) that you’re left with very little flexibility in how you move through the tree in order to reach the keystones.
Minimum # of Talents needed to hit the primary keystone talent:
The difference of 2-3 talents points is the difference in being able to shift between a column and back (i.e. going down the left mostly then dipping to the middle and then coming back). You can do that with the vet, but then you’re left with very little left for picking up choice / utility talents along the way.
Fiddling around with it more and testing things out… here’s some takeaways:
Ugh.
i think you misclicked when doing this build, you choose +50% suppression over the 6 second cooldown every specialist kill, i’m sure its a mistake
the way your build makes you look like you know what you are doing anyways
I personally detest the language of “tax node”, and frown upon the person who brought the term into existence.
Now that I’ve gotten that off my chest, time to get down to business. Zealots get off lightly (more about that in a moment), but from start to Ability nodes, Vets have to take exactly as many Operative Nodes as Psykers and Ogryns
The latter 2 having restrictions in what they can choose based on their build choices.
Zealots can be slightly cheaper, because ???
Vet is unique in that it can build into any Blitz cheaply. Other classes have to backtrack and spend additional points of the desired Blitz doesn’t align with their other choices e.g. building for crit on Zealot, but wanting Stunstorm/Immolation Grenades instead of knives. It costs 4 to get TDR on crit, then you need to backtrack and spend another 4 before you get your desired Blitz
I still believe the bottom of the Vet tree isn’t great, but I think the top is in a reasonable place.
they just won’t give up those trash fillers perks like Born Leader, Inspiring Presence, Superiority Complex they have invented, without those we would have a way better tree
I am pending actual gameplay before i pass judgement. See you in like 15 hours.
Godpseed.
I’ll be eagerly anticipating your indepth analysis, sah.