How do we feel about this change to Quick Release?
- “Killing an enemy with a melee strike reloads half of your clip or 2 shots whichever is lowest.” Renamed to Blessed Strikes.
I think whichever talent has reload on melee kill is going to be a must pick, so removing it from Salvaged Ammunition (SA) and moving it to a passive solves both the redundancy of the live passive and makes balancing SA easier.
The issue this can create is it forces BH into a hybrid melee/range playstyle. While I think this isn’t terrible, I’d understand if some players disliked this change. Any thoughts?
Ammo Sustain
BH has it rough when it comes to ammo sustain. Huntsmen gets ammo on headshot, Keep it Coming, crit chance on headshot, 10% on special kill, ult doesn’t use ammo+can get 30% cdr for it. Waystalker gets 100% base capacity, Kurnous’ Reward and Blood Shot (apparently Conservative Shooter on ult as well). RV can get tons of ammo from special kills at his feet. On top of that, all three get access to Scrounger too.
Even with the changes in the rework post, BH is still very reliant on Scrounger/SA to sustain ammo. An ammo passive could be added, like:
- “Tagging an enemy and dealing the most damage to it by the time it dies restores 5% of your ammunition. Can only trigger once every 10 seconds.”
Wouldn’t be massive on its own, but would help BH be less reliant on Scrounger. Provided the Crossbow receives adjustments, it shouldn’t be made too strong by such an addition.
I think the changes to Salvaged Ammunition help BH a lot, but it I wouldn’t want BH to pigeonholed into using it just to have sustain that’s comparable to the other 3 when they aren’t even maxing it out.