Versus - nerf ratling gunner

Ratling gunner in versus is ridiculously strong, easy to play, and more disruptive than any other special in versus right now and it comes down to the fact that they can do good damage almost constantly at extreme ranges, with half their body hidden and the rest potentially covered in foliage, and able to easily move back into cover when they see a hero turn around and stop moving to shoot at them. Because of the accuracy and good reload rate, it is not damage that can be ignored, and if you’re smart about targeting, you can constantly target the lowest and slow the enemy down with incaps, or whittle them all down evenly to set them up for a wipe, depending on circumstances. All of the other packsworn require team play or at least exploiting enemy mistakes to do much good, but ratling gunner requires neither to do consistent damage, and create a credible distraction.

The simplest fix would be to nerf the accuracy by quite a bit, making it more necessary to get a little closer to do worthwhile damage. Additionally, I think the slowdown while firing should be even more, and it should persist for a half second at least after firing so that it isn’t so easy to dance in and out of cover, because the advantage of being able to see outlines at all times makes this a serious problem.

I find i disagree with this, the damage is not very potent at high range. typically i think the best damage is done when standing on a ledge above the target and you manage to start shooting the back of the skull before they notice.

At long range it deals like 1-2 per hit and has poor accuracy vs anything using dodges.

6 Likes

They are fine.
Better increase damage of warpfire, they suck. You are pretty much suicide rat, and even full salvo into 4 heroes doing like nothing in total

It definately does good damage, you just have to learn the bullet travel speed and aim at targets wrapped up in fighting mobs. I mean my friend just played again for the first time in like a year and first time in versus and I told him the general idea of what to do and he did insane damage and nobody could kill him on his very first spawn. The ability to pop in and out of cover at will and being able to see the enemy through cover cannot be underestimated, and even at close ranges it can be utilized to maddening effect. The fact that you basically disable whoever you’re shooting at through knockbacks and massive accuracy debuffs that take too long to recover is just another crazy ability that can make an entire team if they’re grouped up unable to hit you.

It does not, the damage is litereally capped at 1-2 per hit post a certain, not overly long, range. And poping in/out of cover only really works if you dont get oneshot the second you poke your nose out.

Great for abusing a comp that lacks sniping, not so great when the opponents got sniping and know where you are because cata players can and will quickscope on that. The aim disruption is not instant but a rifle shot/bounty ult/waystalker ult/pyro ult pretty much is. Bonus to the fact that they cant be stopped by the disrupt either.

Waystalker and Pyro abilities even go around obstructions to get the target. From across the horizon in some places.

Ratling is by no means useless or weak but its not overly powerful either. It definitely faces a lot of limits when faced with a cata-level team. Though not as much as a firerat.

1 Like

Not even the best of players hits every single shot, especially not at long ranges when half of your body is in cover, and especially not if they’re the initial target. Additionally, saying that good players can counter them isn’t really an argument, but also not entirely true. Even for great teams that breeze through all obstacles, it’s noticeable how much ratling gunners are still able to do damage and cause a disruption while staying alive, simply by choice. You can see when they’re looking at you at all times and can quickly pop back into cover. Often the self assurance of good players to be able to kill them is what causes some one to move out of position and die. You don’t even have to be doing damage to be doing something when they’re all pulling out their ranged weapon and wasting ammo and time and attention trying to kill you. I’ve both survived and had gunners survive from waystalker ults that hit before so not even that is a guaruntee.
And at relatively close ranges, sweeping the enemy team is way too viable a way to just disable an entire time with knockbacks and accuracy loss. I am so sick of having a single bullet hit me and throw my aim way off for like 2-3 seconds only to be swept back on and ruined it again. I’ve seen way too many times that a ratling gunner causes a wipe almost single handedly because everyone gets caught by a burst and can’t fire back and their movement is too disrupted to take cover or avoid elite attacks.
It’s not that it’s an instant I win button, because it isn’t, but ratling gunners in the best cases are able to do far more damage and disruption than any other packsworn, and that is equally true in the worst cases, when the enemy team is very good and coordinated. The class simply just drags down the mode in its current implementation, no single other thing is nearly as aggrivating, the gameplay of ratling gunner borders on straight up trolling sometimes.

Just buy an amazing gaming chair that allows you to headshot the Ratling while you are being suppressed. Seems to work for a lot of people. Okay, trolling over. Honestly, I’m not a big fan of having any of the Skaven nerfed, since a good U5 team is basically impossible to crack anyway. MAYBE the pack master should get a nerf, he is ridiculous at times. On the other hand, the gutter runner and the flamethrower need to be buffed. I think the ratling is just about right.

1 Like

A lot of your “arguments” just as subjective as my statement about good players just breezing past them. Its all just personal experience.

I disagree, now what?

I find that a good say merc or dwarf with a rifle can and will pop the ratlings before they get to shoot more than a little outside very long range, i find that the waystalkers,pyros and BHs will always without fail just delete the gunner in a second that the ratling really cant do anything about because their abilties oneshot and do not get disrupted.

I firmly suspect you simply happen to “click” with the ratling and do well with them while failing to do so with the other Skaven, thus finding the ratling to be hilariously overtuned relatively to them.

But the truth is simply that they all have their strengths and weaknesses. Like the gasrat actually being the only real answer to dealing with a skilled team because even 90% of cata playes will still just split rather than run through. A skilled team where 3 people would effectively whip out a rifle and onetap you in a second if you try to gun/fire them.

1 Like

I’ve been able to take off half of the HP of an entire team in one full burst, they are more than fine.

Getting that full burst, even a portion of it, off against a team that isnt half asleep is the darn issue X_X

Many guns stop the burst via stagger, the other kinda just kills the firerat outright.

I think my average output before getting shot down is like 20 or something, and thats even when jumping down from above, jumping and strafing.

2 Likes

Half the skill with the firerat is to know when to (not) pick it and the other half is when to attack.

If you get either half wrong, it usually does next to nothing.

That holds fairly true for all specials no? Firerat is simply unique in being less powerful than the others even when conditions for it are favorable. Only when the conditions are extremely favorable does it really do well.

Even if one doesnt compare it to hookrat being able to outright kill a hero in a second at its best.

3 Likes

The point was that it’s even more situational than the other specials and simply giving it more damage wouldn’t fix anything about that.

You were not the one to suggest giving it more damage but others have.

2 Likes

They need to be VERY bad to not kill you in milisecond

1 Like

or distracted by the rest of your team

Just show me your damage numbers from all specials as screenshots) Stat doesnt lie. Or just write it
Assasin feels to me as worst Skaven. But he atleast good as game ender.

if that was a standard for proof, which it’s not and you know that too, then why didn’t you put those in with your message stating your opinion?

Globe 48 elims 6000 damage
Ratling 69 elims 5962 damage
Warp 33 elims 3550 damage
Hook 26 elims 1876 damage, but he is disabler
Assasin 15 elims 1037 damage. I use him only as game ender.

there’s like 10 reasons why these numbers don’t have to mean a single thing but what are you suggesting they show off, exactly?

Show. BTW do you know how much damage full salvo does?