These guys need to be adjusted big time. If everyone is out of ammo or these ratties are out of line of sight and they can pin you, you’re screwed. I have to say these NPC’s here probably makes me the most enraged. They literally pin you to a wall and you die slowly. It’s incredibly bad design.
Same goes for Rat gunner’s as well. If your caught in the open and you can’t range these guys down, your basically pinned to a wall or stuck trying to sprint to them (which never happens since they are able to wind up another volley before you reach them.) These NPC’s also have huge Line of Sight issues like most of the ranged NPC’s at the moment. This HAS to be fixed it’s game breaking and quite frankly just not fun to deal with.
Here’s a couple of solutions to consider.
Increased Spool / Weapon Charging times. (Give players a chance to dash for cover or attempt a melee charge.)
Add more solid terrain elements to in-game walls. (This will help keep the rat’s from shooting through, wood, stone, ect. )
Reduce Range on these NPCS or create a “venting period” after a series of ranged barrages. (This makes sense since we have to vent our own armaments, why wouldn’t they need to?)
Hope this helps, looking forward to seeing something done in any capacity.