We’re happy to announce that today, July 23rd at 15:30 CEST, the Sanctioned Mod feature is released as well as the first wave of 11 new Sanctioned Mods.
To ensure all your questions get answered, we are going live on Twitch at 15:30 CEST / 06:30 PST with a Q&A regarding Sanctioned Mods with our developers Robin and Tom.
In short, these are Mods that have been approved by the developer and can be played on the Official Realm. To learn more, read our dev blog by Robin here:
CURRENT SANCTIONED MODS
In no specific order these mods have passed sanction review and are now available in the Official Realm.
Ever wanted to have a chance to calmly check out all the enemies in the game without risking death? This mod is for you. It adds a completely new screen to the keep where you’re able to check out all the enemies with stats, rotating character models, the works! Check out the screens, it looks amazing.
Ever dropped a grimoire by mistake while flailing through your inventory trying to get that panic nade thrown at that incoming chaos patrol? Well, then StickyGrims might be for you. It requires you to hold down the mouse button to drop the grim so you don’t do it by mistake as easily.
Another mod from Badwin, this one allow you to paint waypoints on the ground to other users who have the installed mod for maximum teamplay.
This mod intends to improve the overall UI of the game, so far it adds the ability to change the gear of any of your characters and careers without having to switch character. A nifty convenience feature to be sure.
I’ll just repeat what the description says, short and to the point:
“Adds a small UI element to indicate if your range weapon is currently loaded or not. Never switch to range just to reload again!”
This shows you what characters are in need of a certain pickup the most when you look at it. Never pick up that ammo at half load only to notice poor Kruber is completely out ever again!
Do you get annoyed having to watch the shark crash into the screen every time you start the game? Well, with this mod these videos as well as the intro is automatically skipped, sending you immediately to the keep loading screen.
With this mod the HUD gets numbers next to ammo and health as well as adds icons to show when teammates are wounded and will insta-die the next time they go down or if they’re using Natural Bond.
This mod doesn’t affect the game on it’s own, but it instead provides an easy to use simple framework for setting up UI so modders that need UI in their mods can to it more easily.
From the creator of the (now famous) Photomode mod comes a more modest mod. This one basically changes the first person rig to emulate how it looks in Source games, making your weapon closer when you look down and further away when you look up.
VERMINTIDE MOD FRAMEWORK
Creator: grasmann, UnShame, bi, Aussiemon, Siku and IamLupo
The Vermintide Mod Framework is not only a mainstay from Vermintide 1, it’s also the most commonly used mod in the Workshop simply because just about every other mod in the workshop uses it to build their features.