Well, this is a reoccuring topic which comes up over and over again. And I think, we mostly know most of the arguments. So I just wanted to make a quick poll to check how forum population sees it (as it was a question the developers asked in the Engineer Stream).
Since I tend to mix terms I will refer to the styles they used in the two different DLCs. Ubersreik style refers to the remaster (?) which leaves the maps mostly intact. Drachenfels style refers to the rework (?) which takes inspiration from old maps and also “copies” parts of them but for the majority are completely new maps. I will also add each option twice: Once for those who played Vermintide 1 and once for those who didnt. With this said, here have a poll:
- Include more of them - Ubersreik Style (played V1)
- Include more of them - Drachenfels Style (played V1)
- Don’t include them - want completely original maps (played V1)
- Include more of them - Ubersreik Style (did not play V1)
- Include more of them - Drachenfels Style (did not play V1)
- Don’t include them - want completely original maps (did not play V1)
0 voters
So, with the poll out of the way just some personal opinion. I don’t think that all V1 maps are suitable for Vermintide 2. This includes obviously the short maps like “Man the Ramparts” (because of loot farming and other issues) but also other maps like Wizard’s Tower. While this is one of the most iconic maps for the game, the tower has a lot of very narrow passages which don’t mesh well with Vermintide 2. So this had to be reworked and couldnt be just copied. This is visible with the choice for the Ubersreik DLC which mainly fell on maps which have larger areas.
On another note, if they include more V1 maps, especially if Ubersreik style, I think it would be an interesting option to include them in the existing DLC and slightly increase the price for each map added. This is something they could also do with other DLCs and could work as a test run.