Update when!?

There has be an update next week right because this is beyond unacceptable.

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Cosmetics?)

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Community update next week, with maybe a patch following close by

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If the only thing the next update includes is a fix for the dogs, I’ll be satisfied.

I’m not even kidding.

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Fix for the dogs/servers on the whole.

Also the infinite hordes on certain maps are getting really old. It’s been 3+ weeks of them.

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Well, repeating this and expecting miracles is not going to make any update come any sooner.

The developers did a lot of grinding to deliver before Christmas and I would not expect anything before 18th at the earliest. Maybe a hotfix sooner, but even then…

In any case, serious fixes do require some serious decisions - i.e. at least a few months if FS decides to do them.

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I’ve got no problems knowing when they’re coming, it’s not being able to dodge them even when I’ve dodged them that I have issues with.

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And annoy the hell out of everybody you play with.

Don’t bind tagging to your left click. It’s obnoxious and stupid.

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I would not expect anything major before end of the month. Yeah we might get an odd fix or two and maybe other part of crafting but beyond that?

Why? Any tagging is better than no tagging and precision tagging in heavier combat situations is beyond almost everyone.

Highlighting priority targets for the team is “not” obnoxious or Stupid.

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https://www.reddit.com/r/DarkTide/comments/zpfw0v/its_time_to_address_the_bind_tag_to_primary_fire/

I’d rather you not tag at all if you’re just gonna spam tag between 2 obvious Ragers in front of you over and over.

I’m doing it just fine.

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Why? Any tagging is better than no tagging

Not at all. I had a match where somebody was using it in conjunction with playing a zealot. Being able to hear nothing but pings over and over and over and over made me want to strangle them. Another match had an ogryn doing it. Both were absolutely awful and distracting and useless 99% of the time since they’d just be pinging something we were already actively fighting.

Ping the dog that’s getting away. Ping the sniper that’s off in the distance that you can’t snipe. Ping a poxburster you had a glimpse of. Ping a sneaky rager in the back of the horde. Ping a bomber at the back.

Pinging the mauler you’re actively dealing with 2 feet away from you is useless as hell and removes all utility from your pings. Not to mention slowing you down in general if you want to ping items and whatnot.

It’s just a bad, bad idea unless the only logic you have behind pinging is “pingable enemy, hit button good.”

precision tagging in heavier combat situations is beyond almost everyone.

u w0t.

Good, so highlight the priority targets like the aforementioned, not the grenadier you’re actively meleeing to death.

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So, everything I am shooting at, or fighting in melee is a “priority target for the team” ?

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Similar to what you described, pinging is a range between “highly useful to all other players” (which can be even the enemy 2 m away in some situations) though various scenarios, including “highly useful to one player”, to “pointless” (no threat, obvious target). The appropriatness is individual perception somewhere between the two extremes.

I understand that some people are annoyed by too much pinging (had that in VT2 too), but IMO it is better to have some useless pings than to have too few pings - and the latter situation is much more common IME. I understand that you may disagree so I will agree to disagree.

(And I’m glad that there are people who are so good that they can always hit the appropriate level and never miss on a ping and so on. Well, some people drive like Lewis Hamilton, which does not mean majority of us are even close so “git good” is just not a good argument.)

the paid cosmetics have been consistently updated

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Oh man, I’d have driven you nuts in VT2. I had a toggled macro that spammed the tag key 5 times a second and I just left it turned on all run. DrDabber’s suggestion at least meant he had to shoot before he’d start spamming voicelines, all I had to do to start was look at something.

The general concept of “tag everything you look at” does works though. People love clicking on the highlighted thing, so tagging stuff usually just kind of makes it die. I wish we could tag more stuff in this game.

The other thing nobody here has mentioned yet it that it literally highlights the target. It gives you wallhacks on it AND makes it go bright red in a game that’s mostly shades of brown and grey. It makes things far, FAR easier to hit. Really, the only downside to it is, like vet’s ult, it kind of makes enemies invisible under certain circumstances.

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That’s precisely why you use it intelligently to tag things that might catch people off guard, not the thing directly in your face. (Exceptions for cases like a mauler ninja sliding out of the horde while your teammate is looking away) Or as I mentioned, for things like tracking pox hounds and whatnot. I didn’t mention it because it’s one of the best uses for it and I didn’t think it needed said/already goes along with the points I made.

Taking away your ability to quickly ping a far off sniper or some such while you’re actively beating on a crusher is foolish at best, actively detrimental to your team at worst.

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While I agree with you, in VT2 it makes even more sense - not only helping you see the animation of the disabler in the horde (right, not something that helps a lot here), but also telling you if the 5-30 second detour to a chest/art location/etc. is worth it.

Tagging doesnt work on “anything” you’re shooting at… Just the nasty stuff.