People aren’t necessarily pissed off because it’s not more of the same.
People are pissed off because they didn’t learn a single lesson on what players enjoy, (Or actively chose to ignore them, both are… very bad looks) along with having some very blatant anti-player mechanics with the sheer level of heavy RNG.
Having more grind/RNG works for games like Destiny or Borderlands because that’s literally part of their genre and baked into the core gameplay. L4D-likes are not something designed around having to grind up perfect gear and whatnot, and even in the case of having a grind it’s something more concrete (EG: WWZ; just to cut it off, no, DRG is not a L4D-like) like leveling a class up. VT2’s crafting was tolerated, you’d be hard pressed to find people who liked it (I’m sure they… exist, but at best most people were just okay with it in my experience). Winds of Magic then introduced a ‘crafting’ system that was grind heavy but ultimately rewarded you. Particularly ironic since WoM was largely otherwise disliked on the whole, while VT2’s core was liked while the crafting was disliked. Smash’em together for Darktide? Nope! Slot machines for days.
Destiny is also something that actively rewarded you for playing along with having targeted loot. You can’t exactly target your perfect weapon in Darktide by doing X dungeon to get that momentum eviscerator or that rending rumbler you’ve been chasing. Darktide also literally throws away your progress if the weapon you try to upgrade is garbage. Even in the new system you’re still going to gambling consistently unless you’re lucky enough to get a weapon with the rolls you want. Otherwise:
-Enjoy buying your base level grey (And pray return to the Waking Sands that it’s a solid base roll with the stat distribution you want)
-Upgrade it. Hope that it’s got a decent perk/tier. If not, better hope your second one is good if you get that far.
-You get a blessing you want. Also you better hope the blessing is a decently high tier. If it’s a blessing you want and the highest tier of it you’ve gotten, now you get to agonize over whether or not to melt it for future usage/additional options. Fun! If the blessing is garbage, you should probably return to step 1 unless it’s got a perfect base.
-You get a second perk/tier you want. If both perks are particularly bad, sucks to be you! Shuffle the deck, you drew the joker.
-You get a second blessing you want. If your first was just mediocre/only an acceptable one if you got a decent second blessing, better hope it’s a good tier/blessing. Otherwise, return to step 1.
Also you just wasted hours of resources on that and get literally zero net benefit towards future progress towards your next attempt outside of a pittance of dockets.
There’s numerous ways they could alleviate this (EG: Allowing you to upgrade even locked blessing tiers, not locking things because why, allowing you to pay a hefty cost of resources to unlock a slot, refunding a portion of the resources dumped into things if you sell them, etc, etc.) but literally none of those are implemented because they’re trying to shove a horrendous grind deep down our throats and hoping we somehow wouldn’t notice it’s a colossal step backwards in literally every way from an already mediocre system.
Even coming from Destiny it’s a bad system. It is not ‘fine,’ it is a literal slot machine trying to prey on human impulses and people chasing dopamine hits. Except you don’t even really get those dopamine hits, and by the time you do get it it’s been so long since your last one you’ve been in rehab for months and just kinda shrug at it instead. (Barring being a lucky person in the first place, which is… the whole issue) In theory somebody could literally never get the weapon they want and in a game like Darktide that is a huge issue, even with the new system. (Which I hesitate to even call a new system, it’s a slapped on addition to the old one trying to appease players without actually implementing systemic changes)
Dammit I did the ramble-ramble again.