Unofficial New Character Poll

If he sounds anything like total war’s Skinks that’d just be horrifyingly adorable, and heretical.

Meanwhile the whole cast just stare blankly at him, like who? And mutter to one another about lizard people and their deities…

I’d be amazed if dark elves haven’t been suggested before, a sorceress or a black ark corsair would be great (we could even have a handbow/1h blade combo). The banter would also be great, what with dark elves penchant for torturing their victims, I imagine Saltzpyre would find some way to disapprove of the druchii’s way of exorcising heretics using sharp implements vs the Sigmarite way.

Wasn’t Ulrika turned into a vampire by a blood knight and then ‘adopted’ by a Lahmian countess? I’d say that makes it loreful, if rare.

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That might be Ulrika you’re thinking of, with regards to bloodlines. She was the get of a non-Lahmian vampire (a Von Carstein) who had been adopted, as I recall.

Interestingly, one older Warhammer book (I apologize, I can’t remember which) has a character mentally think of old gods the preceded Sigmar, like Rhya and Taal, and mentions Sotek! I imagine it could be that the knowledge that he was worshipped could have spread to the Old World from explorers of Lustria. And it wasn’t a learned man thinking it, either, more of a criminal sort.

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Adolfus Grieger was the one who originally turned Ulrika.
Then when he is destroyed the Countess(I can’t remember her name) takes Ulrika under her wing/makes her her new student. Adolfus was her old one before he broke away.
Adolfus steals the Eye of Khemri on that story if I remember correctly.

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The gold wizard seems the most logical choice there as 3 careers are actually doable with him/her, and it’s lore friendly

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What would those three careers be? And what melee weapons could they have to stand apart from the existing other Empire careers?

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A new character only needs 1-4 unique weapons, really, and many of them could be accomplished by staves/bludgeoning weapons of some kind. A morning star, for instance, would be entirely unique and an excellent unarmored shredder (and also used in the empire, ftw!). Really, it’s just selecting a weapon type and whittling it down to a specific version. A two handed falchion, specifically a messer, would be a really cool weapon and could have a very stylistic move-set.

There’s dozens of melee weapons to choose from, and for ranged you could go anywhere from slings to firing needles of steel or throwing your huge orbs of brass at a CW. Mages of metal can do some crazy stuff :smiley:

Either way, many weapons are shared between the heroes. They all wield swords, for instance, so having a sword, a messer, a morning star, a great-axe, a buckler-and-dagger would still be a fairly plentiful melee kit. For ranged you can also use several staves of varying effects, much like Sienna’s, but make them around a different wind. Pull ideas from Magneto if you must :stuck_out_tongue:

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Alchemist, Transmuter, Weapon Invoker

Either semi petrifying enemies for a small time, unbuffing armors, controlling flying weapon, or buffing allies ones. There’s a lot to do, even in term of hats (masks) as they have various forms as well.
As the magic involves metal and not balls of “place an elemental magic here” it’s also really different from sienna.

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A new character just means that many more hours of grinding for levels, map completion, and weapon drops, and I’m not really interested in any of that unless the new character would play significantly differently from the existing characters. If it plays similar to someone already on the roster, then it would just feel like artificially padding the gameplay & I would rather have new maps.

I don’t really know any of the lore, so I don’t have an opinion from a lore / RP angle.

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New passives, actives, and weapons would really shake things up, but I don’t disagree that more unique gimmicks would be helpful, too. Though, even just “new shiny” factor will probably appeal to a lot of casuals. Something like a Kislevite mercenary could be really interesting to lore fans, but to casuals might just look like “another dude”. Same for a Bretonnian Knight (again, to casuals), since we have Sir Kruber.

Metal Wizard is a pretty interesting one, @Torantolis and @Froh have sold me on its possibilities. 8)

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It’s not only a matter of casual. I like the lore and bretonnians as well. I just don’t see how it could propose something unique gameplay wise, something that doesn’t looks like kruber, and something that fits Vermintide 2 (so no horses) on 3 careers. The peasant career with a fork could be fun though.
For Vampire, I actually do. But I can’t really find how to build 3 careers around it.
Now lore wise and considering options, Lizardmens are out of reach even if it would be my first choice.
An apprentice high elf wizard could be interesting but he would have to be a real apprentice in order to be the same power level than sienna. We could see some sort of ‘balance’ mechanism between two winds.
But yeah, gold apprentice fits the game, is unique, can allow some sort of strange and/or morphing weaponry. He’s also visually interesting and can come easily with a freakin’ lot of really different hats and/or skins.
The beast mage could also propose something unique as well. For others winds of magic, I don’t really know.

I agree, about a Bretonnian Knight, but I know some folks dearly love them, and I can’t fault 'em for it.

Vampire, I can see a unique mechanic where it has limited max “green” health, or else its health is always going down - thus forcing it to “feed” to stay healthy. For careers . . . I dunno, if it’s a generic one, it could get one focused more on casting, another on melee, and a third that’s like a tanky bestial-type. Not full-on Strigoi; hell, it could be a point of the character that they never say what bloodline they’re from. Though . . . getting Saltz and the others to accept it would be difficult, far more difficult than anything save a Greenskin (which Bardin would definitely never accept; which I think is too bad, because Goblins are hilarious).

Lizardmen . . . I’ve never seen the problem there. There are three forms of teleportation used just in the base Vermintide 2 game - the Bridge of Shadows, the Skittergate, and the portal in the finale of Convocation of Decay that literally takes us into the Warp, and Nurgle’s dimension. Slann could easily use the Bridge of Shadows to send a solider, they’ve been known to fight all over the world (implying they do use teleportation), they do pay attention to stuff in the Empire and have agents there, and there are famous members of the faction who travel quite far (Nakai the Wanderer), and it’s even a special racial rule in AoS. And all it would take for justification is an Astromancer seeing it, or one particular Slann interpreting some prophecy that way. I still always insist a Skink, because:

  1. They’re more versatile in general
  2. They have a personality
  3. A Saurus is a big too big and strong for it to seem reasonable/fair
  4. They have a lot more options for weapons (specifically ranged, I’ve never heard of a Saurus using any).
  5. They’re adorable

Lizardmen aren’t even so exotic to Imperial citizens that they’d necessarily wanna kill it immediately, as several books mention that at least one exists in the Altdorf zoo, and they are known as intelligent, if savage, beings. Sotek is even mentioned as being known as an old god along with Manaan and Taal and Ulric.

Saltz would be suspicious, sure, but Lohner probably knows something of them (I still think it’d be interesting if he has worked with the Slann before, like a certain grey wizard in the Thanquol series), or else Oleysa, Kerillian, Bardin, or Sienna might. All it would really take is it saying “I hate Skaven and Chaos 100%” and someone in the know being like “yeah, that’s true, and they’re pretty much incorruptible” and that’d be enough, really. They’d be dumb to turn down an ally.

Another whole possibility (and bear in mind; the Lizardmen have not yet entered their massive war with Skavendom at this point in time), a Slann notices some warmbloods zipping all over the place fighting Chaos, and is like “Wtf” and sucks them to his location to find out what’s going on. Again - with beings who are essentially eldritch toads following a grand plan we cannot comprehend, some thoughtful writing can both explain it, and give an interesting scenario. Maybe there’s a prophecy of four (or five) warmbloods who are supposed to do something important, and the Slann is like “this is convenient”, then of course sends a Skink along to “supervise”. There’s not a lot of plot here to ruin; most DLCs involve just going after some macguffin or other (Drachenfels, Karak Azgaraz, Death on the Reik, Bogenhafen, Back to Ubersreik).

Regardless of what it is; we’ve seen necromancer strongholds, we’ve seen Dwarf holds, we’ve seen lots of Imperial towns and cities, we’ve seen forests, we’ve seen mountains and caves - aren’t jungles and golden temples something we haven’t seen that also follows the classic adventurer formula?

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Another wizard is obvious choice. Also voted for Genevieve just to be safe.

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image

You know, there are also the… halfling option there.
Didn’t you dream throwing chickens at the enemy or using a stove ?

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I would like to see some warrior priest of Sigmar/Ulric/black guard of Morr character, but I don’t see all of this happening in a single character as careers since they would have different views and beliefs (and therefore banter). I think bretonian or high elf is the most likely addition if we ever get one.

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I’m slightly low-key upset Greenskin isn’t at the top of this list lol.

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lol

Make another of 100000 polls on forum, still have hope for new char, earn boring weaves and seassons that almost no one want…
When you people learn that your voice here is meaningless?

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It’s pretty obvious after the zero meaningful changes from WoM beta to launch that they don’t give two shits what we think, but we should get our kicks where we can; and talking about the idea of good content is at least fun.

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You have right, but I think this is still pointless :confused: