In V1 when we used to equip trinkets and stuff it would show on the character model. Why is that not implemented in V2?
That’s like step back from V1.
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I get what you’re saying, but I’d take it a step further. In V1, the appearance of a trinket was set by the trait it possessed. I would care about trinkets appearing on a character model if it helped me determine the trait set they had active. Otherwise, I regard it as a cosmetic decision that I’m neutral on.
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