Trinkets and charms

In V1 when we used to equip trinkets and stuff it would show on the character model. Why is that not implemented in V2?
That’s like step back from V1.

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I get what you’re saying, but I’d take it a step further. In V1, the appearance of a trinket was set by the trait it possessed. I would care about trinkets appearing on a character model if it helped me determine the trait set they had active. Otherwise, I regard it as a cosmetic decision that I’m neutral on.

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