How about some class specific traits on trinkets/charms/necklaces? I think they could diversify our experience and offer new playstyles without being too much work for Fatshark.
In Detail:
What?
I’m suggesting Traits on the non-visible equipment items, from hereon just called ‘trinkets’, that specifically benefit a single class, potentially with an attached drawback.
This could just be traits on trinkets that are only useful to certain classes, or it could be an actual class-specific trinket that can roll either only those traits, or all common ones + some class-specific ones.
Why?
The current classes are specific permutations of certain ‘roles’ or concepts of character archetypes, a mix of what the character was in VT1 and a role that may or may not be very close to that original character.
There are countless other options to reach this role, or other roles not in the game, that Fatshark chose not to realize, and I assume in some cases they just had to choose, to create a limited and memorable set of distinctive characters.
Currently, there’s very limited trait choices for each trinket slot, and I believe some of those options could be realized as traits to allow us to customize our experience further. Those traits, if implemented as such, would require no new animations, barely any new (2D) graphics, and would mostly consist of easily changed numbers.
Implementation:
This is obviously up to Fatshark, but the choices if choosing to implement something like this are
- A) Traits that help some classes more than others vs. Class-Specific Traits on common trinkets vs. Class-Specific trinkets
- B) Just different bonuses or ‘Mutators’ (Strong bonuses with attached drawbacks)
I’m personally in favour of class-specific trinkets to ease the expected worries that trait rerolling would become a hassle due to more options you can’t use on your chosen character. It does have the disadvantage of requiring at least 5 new icons + descriptions, though.
I’m also in favour of mutators (I just call them that), because why else would I suggest them? It offers essentially cheap new subclasses as far as playstyle is concerned.
Examples for Illustration:
Normal Trinket Trait, non-class-exclusive:
- Recover one Ammunition for every two kills with a bomb.
- Using a bomb increases the range and effect of your auras and team buffs. (Bad example, but being limited to bombs is seriously meh)
Class-Specific Charm Traits:
- Using a Potion extends the duration of Bardin’s currently active buffs ( active, talents, etc.) by 5 seconds.
- Using a Potion increases overheat cooldown speed by 150% for 10 seconds.
Class-Specific Necklace Mutator-Traits:
- -10% hero power, +20 maximum overheat. Raises venting thresholds (after which venting hurts) by 10.
-
- 15 maximum health. Lose 1 health every 5 seconds if you’re above 85% health.
_Guess these wouldn’t necessarily have to go on a necklace.
- 15 maximum health. Lose 1 health every 5 seconds if you’re above 85% health.
Thoughts? Prayers? Actual opinions?