Trappers need serious work

don´t get me wrong, i agree with the sentiment.

had plenty of rounds go down just in the exact manner.

what helps me deal with it mentally though is the fact that they serve a purpose as to determine the functionality of the whole team in a way dogs cant since they get shot off from a distance if necessary.

trappers are a placement check of the whole group, for good or worse (and with their flawed/bugged(?) behaviour even more so) and even if i don´t like it in the moment, certain rounds deserve to fail exactly because said mistakes were made.

yes they need work as to not spawn silent or do other shenanigans and hopefully they get their spot in a hotfix or patch.

still i rather have them in place in a flawed way than not have them at all.

and it serves as a personal training aspect as well. yesterday for the oompth time i was stubbornly ogryn charging past a trapper, not acknowledging the fact their nets literally give no flying (get it ? :rofl:) fakks of distance, velocity etc.

ps:

might have been a fluke BUT

for the longest time i´ve seen bulwarks do the “smart” thing as to actively box me in, back to a wall and segregate me from my team.

i was positively bamboozled, like some serious half life 1 bot intelligence karkery going on :astonished:

if they did something behind the curtain to enemy ai, maybe trappers can be redeemed as well.

That’s more or less my conclusion as too.

I treat Trappers as an interruption. When I hear one, I drop what I was doing, look for them and shoot them. Then I resume having fun.

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I would do that if, A) I could hear them, and B) I could drop what I was doing.

On auric matches they trap during intense swarms/battles. And then it’s basically instant death.

There is no way to hear them, even when the audio is no broken, and if audio worked then there’d be no way to dodge because you’re literally cemented to the ground by a dense horde.

Their net travels effortlessly through an army of enemies. It comes out of nowhere and with no warning.

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They do actually hit friendlies but damage is low.

Crushers can stagger and kill friendlies with their overhead. Including other crushers. I dunno about maulers though.

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If they do hit friendlies then the damage must be extremely low because I’ve never seen it result in a kill.

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Interesting! I can’t say I’ve ever noticed it myself but I like that it’s there.

I do love it when a mutie charges through a crowd and sends absolutely everything flying! :joy:

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I’m with OP.
If it were that easy, they’d be no problem.

But gettin’ netted through 5+ Bullwarks and/or 5+ Crushers plus the Horde-Trashies surrounding them (and not from behind me) with no way of seeing them and therefore no way of reacting (even if space were available) is just unfair and feels to be cheated.
You just can’t kill them through that shield wall (even Plasma-Vet can’t afaik, but still would need to see the trapper).

I don’t mind gettin’ wiped because of my own stupidity or skill issues, but being cheated that way feels … well … cheated.

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Well, I do hear them… most of the times…

I also used to fight hordes from the center. It’s a lot of fun. But trappers (and others) will ruin your day if you’re not always in a position where you can dodge in at least two directions. So I’ve learned to not have as much fun, and tediously position myself always on the periphery, never in the center.

And that is my advice to you. Reduce your fun a bit by never remaining in the center of the fray, and in exchange always be in a position to dodge a trapper which would entirely eliminate your fun.

Yes, there are occasions where I feel cheated too.

But they are fewer since I’ve adapted my positioning.

In the right circumstance you can have a trapper attempt to shoot a net but walk into the firing line of gunners and be staggered. It’s not exactly common but it can occur. Same with fire and crusher attacks or plague ogryn stomp staggering hounds.

I think the larger problem about never “seeing” these kill stuff is that there is no kill feed for when a special or elite kills another special or elite. Bombers for instance regularly murder entire hordes with their nade spam and will take a couple elites with it too, same with flamers doing massive dps to bulwarks or snipers choosing to end the lives of whoever is in front of them.

Just another thing lost from vt2 sadly.

Wrong.
They should work as netters did in V2 and pass through mobs to be a threat.
But they should fix sound so you can hear them and react accordingly

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How do you react when you’re swarmed by enemies who prevent an Ogryn from moving anywhere?

I imagine you say this as a zealot player, zipping about at 1000mph. The other archetypes are not on easy mode ice skates like the zealot lol

TBH, the lack of logical consistency with basic real world physics is the major complaint about Darktide.

Trappers can shoot a projectile through living beings. Dogs can warp space and time. Enemies can appear out of thin air.

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And barrels send an Ogryn 200ft into the air whilst the tiny humans next to it get a mild stagger :man_shrugging:

just dodge to the side when they shoots the net
Learn to position yourself and control the hoard so you are not “swarmed”
It’s posslible with all charecters.
take out specials and kill trappers/doggos when u hear or see them

you can tag them to see outlines if you have a hard time seeing them and then your teammates also can see them

You can’t dodge if you’re swarmed and I’m sorry but unless you’re a 1000mph zealot then it’s imposslbe not to get swarmed at some stage in auric maelstrom. There’s just too many enemies. Can’t dodge when blocked in but I actually never stop dodging anyway. I rarely block as I dodge so much. I even dodge whilst heavy attacking to get wider sweeps. But a single groaner will prevent an Ogryn from moving if its in the way.

My point is that a net shouldn’t burst through a different enemy with zero warning. This occurs a lot.

It’s not a challenge as it’s impossible to forsee or defend against. It’s bs.

Net passing through objects isn’t a thing to defend.

Plus, how do you know where to dodge when you can’t see the trapper because he’s obstructed by a horde?

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If a reaper kills a poxwalker on a headshot your character will complement him as if he was a player character. I discovered this in a solo run while using a reaper to help thin a hoard. Was funny.

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They are squishy, have very readable sound queues (when they work), and a very significant cooldown between shots. Most of the time you can comfortably reaction dodge their sound queue even if you can’t see them. Spamming tag in their general direction so you can track them through thick hordes helps a lot.

I have genuinely never understood the huge issue people have with this special, besides sound queues not working, that does legitimately suck. I honestly think they’re absolutely fine with heaps of counter play, but I do agree them shooting through Ogryn elites and bosses is very silly and unnecessary.

Stopping them shoot through anything smaller than that is an insane nerf to the enemy that would reduce their threat to poxwalker level. They should stagger what they shoot through, if only for visual coherency, but the hardest no imaginable to any nerf beyond those two points above.

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I was just going to say shooting through Bulwark patrols is insanely annyong (didn’t FS say they were removing Bulwark patrols?)

I always joke that the strongest enemy in the game is a trapper sitting inside of a Beast of Nurgle.

Other than that they’re easy to kill and counter. I don’t see a need to change them outside of bosses and Bulwarks.

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