If we apply a numerical weight to SS, call it 10, and a numerical weight to the other traits, all weighing less than 10, since SS is the agreed upon ‘universal best’. Bringing the other traits up to 10 is literally balancing them. SS doesn’t do anything game-breaking. It is the best because the other options are bad. That’s the point. Also, paying more attention to my Pyro melee trigger in recent games, your 100% uptime hyperbole is also absolutely incorrect, along with your understanding of balance and redundancy.
No. I said that the old Resourceful Sharpshooter caused problems because of the way it interacted with certain staves, and because of the way 1st-hits against enemies proced CDR in general. But that’s all fixed now. So there is no reason RC should be gimped by a once-per-4s cap. I never said crit-based-triggers were a problem, and they aren’t. Generating crits is the whole point of certain classes, so it makes sense that there are traits to synergize with that playstyle.
Well I am a braindead SS junkie. My plebeian understanding is that you push enemies who are attacking you, and they get knocked back…unless they’re a CW, or a SV, or a zerker, or a mauler, or really any unit that it would actually be helpful to cc. Once certain units start their attack animation it’s 50/50 you can interrupt them, and dodging/blocking is just safer than pushing. Shield weapons are the only thing that really benefit from this trait, but Off Balance is better for them anyway because damage buff.
Also Parry is worthless trash.
No. That’s not an interpretation. That’s a fact. That is the gameplay. You literally kill hundreds, if not thousands, of enemies per run.
How do those struggles and challenges manifest themselves? Do you build and fortify defenses/settlements to survive the endtimes? Do you sneak past waves of Skaven and Chaos? Do you solve puzzles? NO. You walk from point A to point B, maybe grab some books (which I guess are puzzles, barely), and kill everything that tries to kill you. You keep using the phrase ‘hack n’ slash’ like its a bad thing, but that is literally the core gameplay. Oh, and 20$ is pretty cheap, so this game is a cheap hack n’ slasher.
I can play on Legend and Cata and do exactly that, because that’s the game. I’d like there to be more viable build options (weapons, talents, traits) so the game has more replay value. YOU are the one who is suggesting that SS is so OP that bringing other traits up to it’s level would require another difficulty setting. I disagree. Legend and Cata are challenging enough even with SS. My point is that if YOU feel the game is too easy, there are ways to increase the challenge.
No. Rude would be implying that people running SS are braindead drug addicts, and calling people stupid for wanting the game to be more “Phunn”
Not if the top level is balanced with the topdifficulty, which it is. The problem is that it’s boring to only have 1 or 2 options at the top level, which is why the other traits should be buffed instead of nerfing something that’s useful and popular and doesn’t even come close to breaking the game.
Do you have brain damage? I said powercreep is unavoidable as long as new content is being produced, and already exists in the form of many of the DLC weapons. But, because of the difficulty ceiling this game has (Cata, Deeds, Twitch, etc) none of the ‘powercreep’ weapons are game-breaking, so there isn’t a problem with the game being too easy. There is a problem with lack of diversity, which is why buffing the bottom is a better solution than nerfing the top.
Really?
Because it seems like you’re implying that SS negates all defensive/tactical/team-oriented gameplay, which is just straight-up factually incorrect.
Not what I’m saying.
irony
If it doesn’t matter then it isn’t really a problem, is it? You’re the one with the elitist ‘for the sake of the game’ mentality. As I’ve said numerous times, SS isn’t breaking anything. The problem is lack of build diversity because the other traits are bad.
They APPEAR bad because they ARE bad. Heroic Intervention is bad. Parry is bad. The others are mediocre at best.
Wrong, because SS isn’t breaking the game. The problem is lack of diversity, which is a problem with the other traits because they are bad. Even if it gets an uptime nerf, SS would still be a superior option to everything but Off Balance/Opportunist(maybe) on shield weapons only. So even with nerfs, the diversity problem would still exist.
I’d say that SS being the overwhelmingly most popular melee trait means that most players find it fun
Nooo. I’m just a braindead SS user. Wit is beyond me.
You’re complaining that SS is making the game too easy, so I have to assume you’re playing at a high level. If not, maybe you should try true-solo with SS on Cata and see how “redundant” attacking is with blocking/dodging/teamwork.
Again. This is a hack n’ slash game. That is not a subjective argument. The point of playing a game is having fun. This is a hack and slash game. Therefore hack and slash = fun. If you’re not having fun, quit.
So after all you’re rhetoric about teamplay you’re mad that your teammates aren’t dying. And your gripe is that a player was able to solo one horde and a packmaster? Is this Champion difficulty? You know flamethrowers exist in this game right? Also you’re implying that this player didn’t have to dodge or block at all during this encounter, which, I’m guessing they did, and how would you know if they were that far away?
Back at you.
Doesn’t seem like you do.
Again implying that SS is somehow trivializing Legend and Cata, which it isn’t.
And again implying that anything being brought up to SS power, and therefore SS itself, is making Cata boring. So Cata is boring, but you’re only an average/below-average player? That doesn’t seem right.
I have over 2000 hours on this game and SS on all my red weapons. I’m lucky to win 25% of my Cata QP games, and I’m probably around 60-75% on Legend. In those games 90% of the time, a player that charges ahead as you described gets killed/downed. If they don’t, it probably has more to do with luck/skill than it does Swift Slaying.