Okay. We’re gettin steampacks, that cool, i was asking for booster from V2 since launch, that actually good…ONLY… If you don’t screw this up by making those booster remove other stuff.
I am REALLY hopin that you just make new slot for booster, if booster removes medipack or grenade! Thats would be so stupid.
Okay. We’re gettin new mission in same area with just some different sections. It took you WHOLE year to make new biome, you won’t let that go so easy.
New types. I never liked, and never will types. You reworked skill tree, that wasn’t so nessesary, but we still stuck with stupid Types, instead proper weapon customisation. And more types comes out, more it look that we never get it((
And most ridiculous. Limited time BOSS event!? SERIOUSLY!? Game have only TWO BOSSes, that doesn’t even FEEL like different BOSSes, yet new enemy is limited!?
Even if TWIN actually not BOSS but a Monster type, still thats absolutely stupid desition.
He is just here to complain about an update that isn’t even released yet, just for the sake of complaining. Imagine thinking skill tree rework wasn’t necessary or that there are only 2 bosses in the game…
Chaos Spawn, Plague Ogryn, Beast of Nurgle, Daemonhost are MONSTER encounter, its not BOSS.
Only BOSSes are dude in Trainstation and dude in Prison, i can’t even differ them one from another.
Imagine thinking skill tree rework wasn’t necessary
Not in this time perioud where game only had only 5 zones/bioms/levels whatever suits you.
Where maps doen’t have any randomisations so you stuck walkin same route over and over.
Not with this horrible weapon types model, instead of proper gun customisation.
Skills worked fine as there were, it could get rework after problems above are solved. Also would be way better if instead of skill trees we got so actually new heroes…
Personally I don’t think the Twins need to be a new dedicated boss fight. Since the missions aren’t arranged into a story series as in VT2 I think the dedicated boss fights lose any narrative value and just kind of get pushed into the stale sediment of the interminable tertium campaign. Having it so they could appear at any time keeps things fresh and unpredictable, I think it’s a good idea.
The patch 14 vet tree was in a good place, I often wish I could go back to it but the lack of keystones stuck out like a sore thumb. It was clearly unfinished, maybe not as unfinished as the crafting system, but unfinished. So I understand why they updated it, hopefully this coming update will fix some of the issues.