I’ve risked it for the biscuit too many times to get me into a lot of trouble, so now, I only help if there’s an open opportunity. I’m only willing to extend my good nature when I can, because literally most of the time, that’s not reciprocated back at all from the vast majority of players. Why should I bend over backwards anymore? Screw that noise, lol. I’m done being the big hero mentality. If somebody cannot carry themselves in Maelstrom’s & Havoc’s then they need not to join those games, pretty simple, eh?
Plus… This old chestnut. I think this would at least mitigate the too many leavers problem. It’s simple & to the point.
i lost a game recently in such an avoidable way, it should be a lesson for everyone involved:
i’m in a lobby with a low-level psyker on ps5 using smite. thanks, i leave. join another game and there he joins again after the game started already. well, the others seemed ok, so i guessed we’ll carry him through the map throwing lightning just like vader tossed palpatine down the shaft. the problem was just that every time he went down, he started whining into his mic, and the other 2 guys felt obliged to save him , and that’s what ended the run.
in the room below, of course he chose the path on the other side the rest was on. went down trying to smite green ragers. i pinged the medicae room repeatedly so we could continue with 3 people and pick him up a bit later, but the others ignored me, went one by one to the other side and got overwhelmed. so i was up against 2 spawns alone, which were doable if one didn’t throw me so unlucky that i ended up hanging from a ledge. and all because that one guy yapping into his mic and people with good intentions.
The worst and most demoralizing thing about playing with pugs is that you’re not allowed to make a single mistake. Doofuses catch dogs, nets, go down in every room and I can help them just fine (if they don’t ragequit instantly that is). I’ve had Auric games, especially with tough events like rotten armor or the current one, where I had up to 30 player helped stat, but…
If I get netted or Empra forbid go down at least once, the match ends instantly. Nobody can spare 3 seconds to run and rescue, no… This is why Havoc is unironically good right now, because most people there play the actual game. Going down in Havoc is often considered a normal thing, especially if you sacrifice yourself to stop a ritual or distract a huge armor wave. Auric on the other hand is just “Ironman” solo mode, so I honestly don’t blame people using OP builds to get by.
Nothing burns my biscuits more than mid-late in a mission, after instantly unnetting teammates multiple times up to then, finding myself caught out right next to one or all of them only to be ignored for kill stat padding. Like they didn’t see how quick it goes from the times I did it.
Trapper assistance is such a tragic barometer of basic player competency.
Advanced competency is knowing not to risk that biscuit like Brad says. I still find myself hero tunnel visioning from time to time cuz “it’s the right thing to do” but significantly less than when I was more green. It’s one of the last truly tactical decisions left in the game, knowing how and when to milk that death timer.
Agree about this.
This is the main reason why I leave, and sometimes even before anyone goes down. When I see I have a team of full rushers, I leave. Or I leave once I go down…
I don’t expect someone to correct my mistakes. And I don’t expect them to endanger the mission to save me.
You should NEVER take a risk to try to save someone. Secure the area first, if you can’t secure it… well the guy will eventually die, but you won’t be the cause of the wipe.
Last time I tried to be kind… I have lost close to my entire health just to save someone that has gone down few seconds after.
It takes a second to remove dog or net from a teammate, can be even done while being hit by hoard often, with tougher characters, like ogryn for example. And after that it’s two of you against the chaos, which is about 2 times more efficient than first try to fight the chaos, then do something (and very likely be downed too). There is very, very few reason to not do it. Like, if you literally fighting for your life and don’t have any ability ready to make your way there. Or if they are in another room, and there is a hoard between you. Otherwise you absolutely need to do all you can to reach them and help them. Not doing so is a red flag, in my book.
Sure, you’ll just go for that win without me, wink wink. I mean, you apparently don’t need me anyway, so best luck, and I won’t be wasting my time and will find a team that will suite my vision asap. Seems like a win-win for us both?
See the previous answer.
Again, see above. You strike me as a strong, independent, manly character lol, a one-man army. May be you even are that good, and not imagining that. Do I really care? No, I’m just leaving the match and find a team I’ll be more comfortable to play with, it’s that simple.
Not going to quote the rest of it, as it all seems to push the same narrative. And hopefully you understand that when I wrote “I” above, I meant not literally just me, but a typical player and their reason to leave your matches. So, again, as long you are fine to keep playing those with incomplete teams, we are good, I totally accept your vision as well. I just refuse to play with you, that’s all. Best luck!
Sometimes it do be like that. I guess the experience comes in making a judgement call of whether you can save someone or not.
Usually I can but 1/50 times I will actually go down trying.
I deffo hesitate if someone literally keeps running in to death every 10 seconds but even the worst players dont often do that, more like they fold every 3 mins from bad placement.
If someones genuinely trying I will accommodate them.
Again this video I previously posted is a good example of what I mean:
Two of them just keeep going down and me and the other dude keep reviving them. While it left me shaking my head a bit they werent horrible about it or blaming others for their own failings, and they seemed to be just out of their depth. Maybe a build they werent used to or something, idk.
we can’t all be cranky yang, someone needs to be cheerful ying.. … all about the balance
and after 30 years being disillusioned in multiplayer games i’m a master of “yang”
though i still remember fondly “breaking” a co-worker of pirx back in the day in doom 2 brit11.wad with, and i quote after 29 years, “der schwule grüne bunsenbrenner” (gay green bunsen burner)
sadly, many don’t understand “if he dies, he dies”. it’s often the most effective tactic available. it’s like with real cases of fire, drowning etc: don’t put yourself in danger to rescue others, or you get quickly from rescuer to needing rescue. especially when (in the game) the player to be rescued doesn’t contribute much and resources are already low.
my case above is a good example for this: if the psyker even noticed me pinging the med room, he probably thought of me as a callous elitist or whatever he could come up with. in reality, we would have picked him up soon if he didn’t create panic, and he could happily smite his way through the mission with us. as it was, the run ended here because players often think they’ll bask in the emperor’s glory for saving someone at all costs.
it’s not being edgy or whatever, more a case of carrying fatigue Carrying fatigue - (player skill all time low)
Index uses to be blunt even if it ruffles some feathers. but what do i know after only 30 years of gaming together.