I understand that the community of this game is “unique,” but having 4 leavers in 3 missions is not normal (and that’s actually a good result - it can be worse).
The most missions, same scenario repeats itself - someone goes down on knee first and leave game 0.2 seconds later without even giving a chance to help them.
I’m not a fan of severely punishing such clowns, but there are two big issues:
Their number has become ridiculously high — in 8 out of 10 games, someone will definitely leave.
The matchmaking system is broken and doesn’t replace players who leave. If someone leave, there’s a high chance you’ll be stuck playing with a bot until the very end.
In its current state, it’s just a ruin of mission, the game won’t find a replacement for you, and you won’t be punished for it.
By the time you reach the end of the mission, you’ll have a brand new crew. But yeah, of course it needs to be fixed. Ever since they left for vacation, it’s been in a broken state, a million disconnects, abilities not working properly & people not being replaced after they leave the mission. We’ll just have to bare through it, I suppose. It’s not a good look knowing people paid for this game, plus DLC content. It’s almost as if the money they got is going into already fat pockets instead of fixing issues with the game itself. Very shocking.
I’m not a huge fan of punishing people for leaving… life, uh, gets in the way… sometimes. But there has to be limits. if you’re leaving 15% of your games early, that’s not great. but if you’re leaving 40% early that’s an issue.
Maybe if you leave a excessive number of missions of your last missions, like 8 out of your last 20, you more likely to be grouped with other excessive leavers.
As much as I don’t like the idea of deranking, that stems from good faith participation. I don’t think there’s a lot of room for leaving 40% of your games as good faith. We all know the game crashes for some players, and sometimes the SO comes home with groceries, or the baby wakes up crying… having to drop out of a game on occasion is just part of life… If players are dropping out of a ton of games after the go down maybe they should be restricted from the higher difficulties. Not because they’re playing poorly, but because they’re breaking the social contract of coop games.
Yeah, you know it’s a bit of a gray area for sure. You just never know what makes them leave, obviously besides getting downed. It’s a tricky one, because any form of punishment will actually probably cause more backlash & bad player tendencies, which is even worse in the long-term. I’m not sure exactly sure what kind of solution they could implement, besides just pissing players off lol. I feel it’s a bit too convoluted of a situation. But hey, totally open to people’s suggestions for sure. Maybe somebody has some brilliant ideas.
I mean, is there a specific player that you’ve played with personally 5 times in a row who left literally each game or do you mean a player left each time within the 5 games? Yes, players, especially in lower difficulties, are the worst, that’s obvious. Do you usually play only on Heresy? Because if your skill level is higher, don’t play on noob games then, right. Usually the newer players play on Malice or Heresy. Not sure why this is suprizing to you lol.
I don’t play below gold.
My idea is absolutely simple, if a person leaves a mission on the difficulty of gold, it means that they cannot cope with this difficulty. Let him play at a lower difficulty and not spoil my game.
A clown who leaves the game is much worse than a bad player.
I would practice more to get into the reds. Players there are slightly better & it’s less annoying, but obviously not perfect, I grant. Like I’ve said before, the gating system doesn’t go far enough. The only way to get past is at least train yourself to get to red. That’s all I can really say as annoying as the system is. I would say at least less annoying things happen there. If you keep practicing, you’ll get there eventually. It does take some time.
That seems a little far fetched, I think even good bots are not gonna be that good. And if you’d rather not deal with people there’s private matches, surely.
Three Dogbites, more often then not, means three new players looking to be carried. It’s not a challenge, it’s an obnoxious expectation that someone else clean up after you.
Problem is that the team play is dead for a very long time.
Lot of players just want to rush the map, don’t care of other players etc.
When I see such players, I leave.
Numerous reasons justify (or not) that you leave a game.
Perso, I would like that any time someone leaves, the bot replaces him in the same state. So, if the player was down, the bot reappears down. If the player was dead, the bot reappears dead. etc.
That’s the main problem of missions. If they would implement that, failure would increase by at least 50% (with randoms). And it would force the team gameplay.