Is it me or are leavers getting WAY more common now ? It’s insane how normal it’s becoming.
You can’t even finish a game without the other three teammates being replaced at least twice everytime, it’s just plain absurd.
If you keep going down and leave right after without having 2 seconds of patience for someone to revive you, just go play in uprising, and dont penalize everyone that actually play the game.
I bet peoples like that spend more times looking for a match than actually playing, it’s just insane.
Like, my god, when i say bots are better than players sometimes… Teamplay is just dead.
Sadly there is nothing you can do about it and it happens all the time for me in damnation and auric missions. I also noticed it happens alot with low truelevel operators, probably one good thing about havoc i guess lmao.
people got “soft” and used to the instant gratification brought by recent power creep.
usually you had to work your way through a match up until auric maelstrom (and the havoc lvls in that difficulty range I suppose)
when by now its a steamroll towards the exit with no understanding why one would go down “to this”
and while i cant wrap my head around such mindset, cause an empty victory is nothing to write home about, they seem hellbend on getting as many matches in a row as possible it seems.
I wish we could see the number of games launched, the number that got won and the ones that got lost, to just substract that to the amount of game launched by peoples to see how many they never finished.
Hang on, didn’t you say, that like the current state of DT, before? I remember you saying that you really like how fast-paced the gameplay is. But the fast-paced gameplay is inherently tied to the fact that we steam-roll through everything due to powercreep. And yet you are criticizing powercreep here.
Maybe I am confusing some stuff here, so can you elaborate on what you like about DT and what you don’t like about it?
Many players are selfish, have no intention of cooperating, and lack any ambition, so naturally they learn nothing from failure, and they have no intention of doing so.
To them, their teammates are just scarecrows, and they couldn’t care less what happens to them if they leave.
They only think about themselves, and waiting around feels like a waste of time, so they simply leave the game and look for the next one, repeating this behavior over and over.
I don’t think anything will change unless the same penalties applied in Havoc are also applied to regular missions.
Imo a good penalty would be if the player quits enough times they get demoted to the next lower difficulty while the higher one is locked until they do a certain number of missions again. Just like the current progression anyways.
I said people got “used” to it, like getting carried all the time, this time at a brisker pace.
said people aint either fit to keep up the pace or (and I had a couple matches recently) were, lets say “motivated” to go ahead and get some chunks themselves, when they were not ready for the action.
hence they go down, frustrated and log out.
no learning effect, no analysis of why, even when team members aren’t free of fault sometimes
(but when 3 are at the front and one either lolligaging behind or trying to squeeze in on the action unprepared this is on the dude leaving, not those doing the match)
to them(again, personal experience) there should be no roadblock or anything stopping their inefficient ways whatsoever.
login, carry me on and on to the next.
now here’s the vital part:
I don’t care about them leaving in said situation as a “negative” thing cause they were never bringing anything worthwhile to the match after all.
so far often times the bot was doing an equally job, at least he stuck around
the gut feeling I have since the power creep is people not fit for such speedy clearance of a match deem themselves still suitable, unable to accept the contrary.
–>frustrated
–>leaves
and again, a “steamroll” is either done by an incredible solo performance or equally able people partitioning.
the "odd one out” only sees the result, thus taking it for granted and puts his fingers in his ears going down to a misplay.
now usually everyone fkks up sometimes and you spectacte in order to see the situation solved without you, in essence “how it’s done proper”
this vital part falls victim to the log-out sadly.
the “soft part” being, people did a similar pace even when auric maelstrom was the be all end all, but with usually like-skilled peers.
having one sherpa now is almost a free ride, from which you still could take a fall, but even these slip ups seem “unacceptable” when wanting “instant gratification”
high level, fast paced gameplay is a thing of beauty and a reward for someone’s dedication, effort and energy put into the game.
not something someone can take for granted and b!tch-loggin as a result
side note while popping up writing this:
that isn’t a bad thing per se and I wager usual human behavior.
you own nothing to 3 dudes in half an hour playing,either it clicks or it doesn’t.
the important part is to not actively fkking mates over, pulling a dh for example on top of an engagement and puss-out.
you make mistakes, you own em up and learn from.
in return, next match one’s a better addition to a common goal.
that’s the way everyone can keep his “influence” in a match in a “realistic “ yet productive competition, cause end of the day and honest, you don’t play for karma points from strangers around the globe…
Just play as Ogryn then. Seemingly the weakest dmg output of all classes atm lol
I personally think the pace is good ATM. If combat was slowed down then there would need to be significantly more ‘quiet’ moments so that missions didn’t take an hour to complete. I like the fairly fast pace though. Then again I have ADHD so there is that
Honestly it’s felt this bad for quite some time so just feels normal now sadly.
I do think they should implement the havoc leaver mechanic to the main missionboard (you can’t start a new mission until current one has ended). That would pretty much solve it as best as possible.
Or they could fix the spawn points so that you don’t spawn 10 minutes away. No one wants to wait 10 minutes to play again.
newcomers can have their leisure stroll along until malice but at one point one wants to feel the proficiency through countless hours or slaying heretics.
and you don’t see a master butcher chopping one hour on one either, so keep em coming, ogryn hungry
This is the most pathetic think about the leavers: “b-but I don’t wanna wait for the rescue!” Sure you want to wait for the loading to the morning star, then going to the mission board, then queuing for the game, then waiting for the queue, then waiting for all the players to get ready (unless you drop into the ongoing mission), then wait for the level to load, only to play for a couple of minutes, get downed and quit again to repeat this. Absolute insanity.
I won’t stop repeating this: Auric needs a punishment system for leavers who consistently quit mid-mission. Implement a lock-out penalty for this difficulty and force them to play Heresy/Damnation for a limited time.
I also started a thread about this same issue recently. There’s enough talk about the leaver problem that I hope Fatshark takes notice of it.
Two semi-solutions are to improve back-fill and expand our block lists. These don’t solve the core issue, but it does cause us to feel the effect of leavers less if the game back-fills more reliably and it does allow us to take some kind of action ourselves in blocking leavers that we encounter. At least half the time, spots left open by leavers in my games don’t ever back-fill. And blocking leavers has led to me reaching the block limit long ago.
I would also support some kind of penalty for repeated leavers in Auric, as this issue affects almost every Auric game I try to play with pubs. It usually happens immediately after they go down or get trapped, even if they are close to the team and could be picked up easily. It’s pretty rare for me to finish a pub game without at least 1 bot, and extremely rare to finish a game with the same people that started it. This just shouldn’t be the case.
I don’t think the root cause of this issue is penances. I think chronic leavers just don’t understand the game very well, have no patience and get frustrated too easily, and/or are overestimating their abilities. Either way they don’t belong in Auric difficulty until they improve their skills or otherwise change their behavior. A penalty for repeated leaving would be a good way for the game to essentially tell them this. Maybe even some kind of warning message, like “Hey, we’ve noticed that you have repeatedly left games on Auric difficulty. Consider playing on a lower difficulty until you are ready for Auric. If you continue this behavior you will start to incur leaver penalties.”
you haven’t noticed an uptick because it’s been so bad for so long. I assume OP is newer/ish and just noticing what we’ve seen as baseline for far too long.