Playing with pubs on Aurics, I’ve noticed that the leaver situation has been pretty bad lately. I almost never complete a mission with the same players that started it. Too many will leave immediately as soon as they go down or get trapped. This is exacerbated by the fact that empty spots don’t seem to back-fill past a certain point, so you’re stuck with bots and often with a doomed run. And please don’t tell me that it’s a skill issue and I should be able to solo the mission - I already know I’m not good enough to consistently solo aurics, and even if I was, that’s not why I play this game.
While it’s far from a perfect solution, I have just been blocking leavers, but this has led to me reaching the block list limit pretty fast. Why is there a limit to the number of players I can block? Either they’re inconsiderate players who serially ruin games by leaving and are looking to be carried, or I’m the A-hole with too high expectations and no patience. Either way, blocking them is a benefit for both parties because we don’t have to play together again. So why am I limited in blocking people?
I also wish that the block list would tell you the last time a blocked player actually played the game, so that way I could unblock the people that don’t actually play anymore and free up space on the list.
This is why “just block lol” excuse doesn’t work. An average auric game has at least one leaver, but more commonly it’s 2-3 because runs often end with completely diffirent people. That means it would take less than a week of active gameplay to reach the block list limit just by blocking leavers, not counting trolls, ruiners, etc.
Block limit needs to be removed and punishement (lockout from Auric) should be implemented for people who consistenly quit Auric missions in progress.
Also please fix the backfilling at last. Once the mission disappears from the board, nobody joins, which basically turns Auric into solo mode right now.
And how, pray tell, does one carry a player that has left the game? I think you may have missed the point.
Carrying players that are reaching way above their skill level is an entirely different issue plaguing auric that I am not really getting into on this thread. Suffice it to say that I “just carry them” quite a lot and it isn’t much fun. Another problem that could be partially solved with an unlimited bock list.
what unlimited block list would eventually lead to anyways.
as for the leaver “problem” and reason why I prefer auric maelstrom to havoc, I dont give a flying fkk who’s there or what’s his loadout.
some guy runs off, some lags behind, another does incredible stupid stuff and gets himself killed.
besides a net or dog (when no flamer’s around) I don’t care one bit but see the match to the end.
had matches where the whole team switched 3 times and I didn’t notice until after watching the replay and had a good laugh at such weak hands folding like wet paper bags.
havoc 40 when ’s at stake i would send a reaper drone to the leavers house, other than that it aint much of a biggie.
you don’t carry “a” player but the match and show who’s boss
There’s two reasons why empty slots don’t get filled after players leave.
Firstly if they close the game it counts them as having disconnected and keeps the mission closed for a full 10 minutes to give them time to rejoin before opening to public matchmaking which is a ridiculously unnecessary amount of time.
Secondly if the mission you’re playing isn’t in rotation anymore then you’ll never get empty spots filled no matter how long you wait, which is a problem with timed rotating missions that can’t really be fixed unless Fatshark changes the entire mission system.
Empty slots not getting filled is something that I have complained about before but the devs don’t seem to care.
Toxic Penances: Auric Storm Survivor and Untouchable Operative. We shouldn’t cancel these penances, but instead make it so that any exit from the game counts as a death that breaks the winning streak. On Damnation, it seems like there are way fewer leavers
It doesn’t work like that. The other day I was playing on Auric Maelstrom difficulty. At one point, three of us on the team (including me) went down, two people quit, and the two bots went down right after. So it ended up being me and two bots just waiting for the carry to save us. The carry did save us, and eventually two new players joined in place of the bots.
But at the end of the match, I noticed the carry was gone — apparently, at some point he went down and left, and another player joined to replace him.
Or do you believe everyone should only play on a difficulty level where they almost never go down?
Ok, so if it’s me that’s the problem, then my blocking people I don’t want to play with is still doing a service to them. That way they don’t have to play with me again. That’s my point - regardless of who is “the problem”, it benefits both parties to just be able to block and go our separate ways.
My only recommendation in this case would be to take a screenshot of your blocklist and then remove everyone, print the screenshot or write it down in a notebook, somewhere easy to access. Then when you queue for matchmaking cross reference players who you used to have blocked with lobbies to verify they are not on it. Then go back to adding players/blocking players until its full again. If it fills up again take another screenshot and repeat the process.
Now I’m just here to rant. Just played an auric high intensity stolen rations mission with 3 pubs. We were doing fine. But for whatever reason, one by one all 3 left the game until by the end of the mission I was playing by myself. The game didn’t back-fill any of the open spots for the entire mission. This happens way too often and it just sucks. Takes all the fun out of it.
I totally agree with you, block list is way too small as it is. Fatshark need to remove the limit for sure.
I would also love to see a “hot drop” option for quickplay queuing. This option would search and put you in games that have had empty spots for more than 5 minutes, and maybe reward you with some extra resources and experience. I would personally use that for Auric quickplay all the time.