if the path’s clear and the guy within reasonable distance, sure.
if not it’s one of the most surefire methods to throw a round, going yolo pickup inside a chaos.
retreat, regroup and assess then decide whether the guy in question is worth the risk or the endeavour a waste of ressources and him getting picked up next rezz spot the better option.
a “reliable” teammate, and i’ve seen a handful in 1300 matches and counting, goes for the win no matter what.
some rare exceptions solo clutch the last part rather than playing white knight and risk getting trapper, hab dreyko being a good example.
it doesn’t matter if the team spectates (they might learn a thing or two though) or participates, the victory screen is what matters.
in that regard being “reliable” is being self reliant to the point of saving a dire situation.
i’ll definately not fight a war of attricion to let someone catch up for the x-th time if time and again a path was conveniently cleared.
you wait for too long you pay for it.
one guy lost is better than a match lost.
sorry but aint my job to check their credibility for a certain difficulty before they chose to grace with their presence.
they hit ready, least one can suggest is them being “ready”
that would be the moment to rethink one’s choice of difficulty then.
if i’m “overwhelmed” i’m not “ready”
not that i expect anything in that matter for example in a random match, but oftentimes those leaving out of such reasons are beneficial not being present in the first place.
many examples of matches going so much smoother after the aggro puller yolo-jenkins or gary the snail left 
this i might have gotten wrong but: point 1 being save em at all costs, yet when you’re in a lurch (often times for risking yourself in such situations in the first place) you’re fkked and the “team” isn’t expected to return the favor?
i mean sure, some wouldn’t realize their feet burning if they were tying their laces but cmon…
save yourself from bs situations first if the team proves to be that useless….
chances are the clutch is coming and you need all the ressources you have.
now, every full moon there’s a team going well, in a flow, without a word.
that stuff working is a thing of beauty and it feels “good” assisting equal partners or getting them out of a pinch with some effort.
they earned it by action.
but the usual random experience is playing around certain avoidable situations as much as it is fighting the a.i