I understand that you want to design a character to be strong and heavy but slow. But jeez you don’t have to make all the animations so sluggish. This is the only class I haven’t reached 30 for this reason. I decided to give it a try again yesterday and now I’m at 27.
Note:
- I may have fewer hours in Ogryn compared to other classes but my mech (V2 & DT) isn’t average.
- So, after a few games, I felt confident enough to start running this class in damnation (at lvl 20 iirc).
- The images below are from last night illustrating my results as a person who just started playing Ogryn. The weps I used were only around 200-250 modifiers.
- With that said, I speak from a standpoint of carrying potential. For example, you are the last person left and you have to res all teammates that spawn quite far away.
- I understand that I have to experience more of the class.
Let’s get into it.
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The first point is about equipping animation. Ripper guns, for example, when you aim the gun (right click) there is an animation of holding the gun with two hands. There are some other guns like this too. For me, it is slow and annoying. I usually switch guns the very last second before the threat can get me, but for Ogryn I have to plus 1.5 to 2 seconds. And that can be life and death trying to kill disablers.
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Jumping through obstacles (boxes, handrails, etc): This one is super annoying. With other classes, they will climb over it easily, but with Ogryn you either jump over it or stay there. Sometimes I can jump past the same handrails but sometimes I can’t. I stayed there trying to experience with it for about 10 seconds it still didn’t work even though I did it before.
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Krourk Mk 4 heavy attack animation: A lot of times I utilize sprint + heavy attack to get to my target faster. There is no problem with Krourk4’s first heavy attack animation but for the second heavy attack, it will cancel out unless you fully charge it and let it release itself. That’s so stupid.
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Bull Rush: This one is super annoying. When you press “F”, you should be able to activate it no matter what (unless you are disabled). However, some staggers prevent it from activating. Even worse, I have moments when I hit it and get stopped right the way and my ult went into cooldown.
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Char size: If you don’t position yourself in a wide enough area, it is more difficult to dodge disablers. Not to mention you can barely hide from gunners behind a bunker. Sometimes I still get hit. But that’s not the worst part. It is when you block all the view from your teammate who try to shoot elites (ragers etc). Imagine there is a tight space and a vet trying to shoot down a group of ragers, the Ogryn walks in. It’s so fking annoying because a lot of guns won’t shoot through teammates. Basically the Ogryn just protect the enemies at that point.
The worst part is that, you are trying to make up for it by giving the class more HP and some stupid defensive skills (“Implacable” for example). You can only have so much HP, but what makes a player accomplish higher lvl of play is learn how to not getting hit while putting out good damage. So, lower the HP and give the class some fluidity please.
- Sluggish aspect of the design: I hate it. You even created a skill that utilizes “Fully Charge.” You didn’t even make it “up to 40% depending on the charge time.” It’s either you fully charge it or you don’t get the bonus at all.
Only people who don’t know how to play would fully charge a weapon. If you have enough time to fully charge an attack without being hit, you don’t need any skills to begin with.
And thank you for “Implacable” -15% damage while charging an attack.
I’ll take 8.5 damage instead of 10 and let all countless adds hit me during the charge. Is that the idea?
This is my impression so far. Since I’m still new to the class, I’m sorry if I made any mistakes in my comments.