The Thunder Hammer is very fun to use, it has nice crowd control, nice heavies and overall a nice moveset, and it is good for bosses.
it’s the most iconic weapon in the 40k universe.
the fact it needs a damage output buffed when using the special attack, it is needed to be viable for different type of builds.
the ability to oneshot crushers and maulers on higher difficulties it is important, due to the amount of enemies. and the fact certain other weapons can easily one tap crushers but Crucis can’t… It’s just weird.
I firmly believe the Crucis should one tap crushers regardless of perks and blessings, because it is a weapon specialized for armoured enemies, as innate power.
you know armoured enemies, their number one weakness should be lightning, right? right!?
But… I actually wanted something extra.
My personal feedback, provides something new and innovative about this weapon, hopefully it is within the 40k lore.
When using the special attack, it will deal Great damage to oneshot a Crusher.
You will receive then a reduced stun as the usual, after that, you can instantly light attack or heavy attack to deal another automatic charged special with little to NO stun but with slightly reduced damage for other enemies after you one hit the crusher.
This idea actually from a bug/ghost hit, where sometimes due to either lag from the servers, or when some players steal your kill when you are about to kill the same target with a special attack. If you try to hit again another target, you will still have another special attack, and you actually hear twice the thunder. lol
And I was thinking it was actually fun, and I think it will revive this weapon.
So I was wondering what If the Thunder Hammer, in particular only the Crucis MK II, would receive this treatment.
Having the first special attack (that is enough to one tap a crusher) with either original stun or reduced stun.
and then after that, the hammer it will still be charged with little power left, but now with slightly reduced damage and because of that, with little to no stun.
this to give more room after the first great special attack that will one tap crushers.
This is my personal opinion in how this thunder hammer should be buffed.
not just by only buffing the damage output from the special attack, but adding also something new, that at the same time, it won’t break the original design of the weapon. (it will use the same moveset, same animations)
I think the stun should still be play an important role of the design of the weapon, because it makes sense.
So, I thought of this, having the first stun, and then after the first hit, thunder hammer it is still charged but with now, reduced to no stun and slightly reduced damage.
TL;DR:
Crucis deals a special attack that is enough to one tap a crusher, you get stunned but after that the hammer it does have still little power left after the powerful hit, to deal another automatic special attack with light or heavy attack, but with reduced damage and with very little to no stun.
Let me know what you think about this, if it makes sense or not.
and feel free to suggest your own rework or just feedback for the thunder hammer, more specifically for the Crucis.
Thank you
edit: after reading feedback in various posts I like also this feedback
“Give a stagger AOE when hitting with special attack (enough to stop nearby elites for a split second).”