itâs going to be amazing to see the entire team pinned "doggy stâŚ"ehm by dogs because unlike gutter runners, you canât immediately push them off and they have a lot more hp
I wish I had the TIME to play this game. Iâm actually in the studio right now (whereas I normally work remotely and have the PC with me), and I am not playing there rather than working.
But yes, this is an oversight on my end, apologies. The post has been edited to alleviate some ??? moments.
I bet there are some people who are high-octane who would like that, but considering the feedback on that particular condition, I donât see it going over well
What madness compels video game development staff to not play the video games they develop? I even see things like Miyazaki saying he never plays the games he makes and all I can think of is âwow, Elden Ring could have been 10 times better if the director bothered to play his own gameâŚâ
Know this might not be the place for the feedback, but now Iâve caught you, actually the issue is more that I donât feel it is worth the effort to do.
Think if I got some more plasteel/diamantine for doing a harder run, I would be happier to do them.
I know I should just âplay to have funâ, but the game seems to be more weighted in having actually good gear to excel at higher levels, so the gathering of resources becomes a more integrated part of my game loop.
So with missions taking 20-40mins why risk losing it all? In a non-progression game (like L4D), I can play on harder difficulties or harder mutators, bc I know the level gives all the tools provide to beat it and it is only my own skill that keeps me from winning.
TL;DR if game requires me to take chances for the risk of losing progress, I need a better incentive for taking that risk.
I work in game dev at a major studio and my reasoning is this; it feels like work to play the game you work on sadly. I just cant get into the game with my friends when we would play the game I work on, because it just feels like im working, it sucks
Also when they say they dont play it, they likely mean they dont play it as a hobby in their free time, trust me when i say every single dev plays the game to a degree, they know whats going on in there
Pretty sure that response wasnât a âIâve not played the game I representâ and more a âI havenât had time to play it recentlyâ. Considering FS is still neck deep in release period crunch i think that is pretty understandable.
Considering the automatic bug report system they have for crashes I wouldnât be surprised if the only playtesting theyâve got going on right now is rapidly validating release candidate versions to catch any major issues before pushing a new version, otherwise the team should be all hands on deck working on the game rather than playing it.
When I become CEO of a video game company (any day now), I will hire people that donât develop assets or program (I will hire people who do those things too, of course), I will pay them just to play the games the studio makes so they can identify issues that arise from hands-on practical experience of the game. It will be ground breaking, I will win all the awards at Geoff Keighleyâs game awards! Itâs the future! Inshallah!
Oh come on, how many more excuses do you guys want to make? That feature has been in the game for weeks, and Aqshy doesnât seem aware of it.
And then thereâs Aqshy herself saying âNah, I donât have time because Iâm not working from home atmâ, as if that were the deciding factor for not playing a game youâre working for for a month.
It makes it difficult to believe a CM understands your feedback if they donât understand the game itself is what Iâm saying. Adding statements like âA cosmetic shop that doesnât rotate itâs content would just confuse you guysâ gives the entire thing an even worse after taste.
Agreed, which is why we have bi-weekly playtests where employees are paid to play the game and fill in a survey. We do get some really lazy answer though
But one thing Iâd never do, is ask the players to âsolveâ something Iâve designed without having completed it myself.
Though there are always nutjobs in the playerbase who need more difficulty (member Onslaught Cata 3 Twitch?)
A CM is there to relay messages back and fourth between other devs and the community they dont make this stuff up themselves, they are told what to say (although hedge is just an a-hole and just says whatever the hell he wants, idk how that behavior hasnt had him fired yet is beyond me) but for everyone else its just to say what theyve been told and vise verse. They dont need to understand the feedback, they just need to relay it back to the devs that do