Mutants’ Mutiny: uh oh, some slipped mutant juice in your rations, there is a chance for allies to randomly turn into mutants for a short duration (ogryns have double the chance, cause they eat a lot)
Flamer convention: You crashed the wrong party, flamers spawn rate increased by 1000%.
360 no scope: the level is infested with snipers, snipers aim and shoot 75% faster.
Gas Leak: health depletes over time, hope you brought a mask.
Hunting grounds: this one is silly, but, more hounds I guess.
Ogryn boot camp: chaos ogryns have boot camps around this time of year, all enemies are ogryns.
Blinding lights: AAAHHHHH MY EYES.
Traitor: One of your teammates is traitor, and can kill anyone out of the coherency range of other allies (oooh sussy).
Hunting grounds 2: More hounds, but they are invisible and silent till they get a close to you.
Battle cocktail: You were administered a brand new experimental battle cocktail, you will perform much better in battle* (*Side effects include but are not limited to: visual hallucinations, puking, blindness, and instant death)
Hunting grounds 3: hounds with pox burster’s tied to their backs.
Hunting grounds 4: Smaller hounds that bite you then run away, they always spawn in your blind spot.
Hunting grounds 5: Bigger hounds that swallow you then spit you out into a death pit.
Hunting grounds 6: One immortal hound that attacks when you aren’t looking.
Thank you all for reading, fatshark, please add, thaaaanks.
Snipers 360 no scope you quite often already, come round a corner and bam. literally within 2 seconds, faster than you can register, and their followup shot almost as fast. Server lag doesn’t help
already have that, it’s a nightmare and I activley avoid those maps, struggle to dodge them already
May I introduce you to the surge staff? Tried it myself, I am not photosensitive, but my head was hurting afterwards, plus its really hard to see around you when you’re charging it up.
This is already a thing. Not unusual to get rekt by a sneaky hound.
Totally Radical - Increased daemonhost spawns, some may be friendly… for a short while.
Tranq Double Dosage - Increased depressants are pumped into the air circulatory systems - 40% slower movement and attack speed unless you are wearing a rebreather or mask.
Enemy Mine - 10x enemy spawns, but factions hate and attack each other (factions are Terrors, Scabs, Dregs, Ogryns)
Contagious Carriers - Some non-elite enemies can explode in a cloud of debilitating and damaging gas.
Overcharged Circulators - Strong winds always pushing you in a randomly set direction.
All enemies are hounds of varying sizes. hounds jump out of crates that you open, every objective is now hound related.
The only humanoid enemy has a gun that shoots hounds.