This game need a commendation system asap

Vote at the end of match for the most dedicated player could be a nice idea, linked to a plethora of Achievements

A commendation system is a player-to-player feedback mechanism in video games, allowing users to praise teammates for positive behavior like leadership, helpfulness, or good sportsmanship after matches, often earning small rewards, cosmetic flair (like glowing profile pictures), or better matchmaking, while combating toxicity and fostering community. These systems vary but typically involve choosing categories (e.g., Valor, Guidance, Dedication)

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As soon as there is a reward for it, it will be gamed and useless for its intended purpose.

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yep, as cheesable as the A.S.S title and as portraying the truth as a popularity survey in a dictatorship :smile:

I’m sure every one of the “big boys” were “mvp” in the statistics they faked :squinting_face_with_tongue:

besides, don’t forget the “jealousy” factor.

about a third of my matches are hard carries with multiple clutches to get them back on their feet.

the amount of “thank you for the carry” in 1620+ matches were 3!

go figure

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The option wheels cannot be brought up while a player is down, and once they’re back on their feet they have to act immediately

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option wheel? no I’m talking about a written comment at the end of the match.

the guy(s) in question conceding they’ve been carried.

not that I expect something like that mind you, I did my part and it looks good in the recording, so it served it’s purpose.

what I’m talking about is dudes going out of their way and taking time to express gratitude.

same thing such a “feature” would prerequisite.

and given this community, it just ain’t there.

(and doesn’t need to be honest, not everything has to be a cumbaya moment if everyone does his job okay-ish)

besides instead of a clumsy wheel I bound the important tag and other features on keys I dont use for essential stuff, a fraction of the time at the press of a button :man_shrugging:

well, on pc at least, but thats another topic, wouldn’t go for a console if I was paid to do so :squinting_face_with_tongue:

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This is similar to Overwatch. Gets you badge, and has to be maintained to continue positive behaviour and adds to battlepass xp.

Someone on Overwatch forum suggested the system should control match making to match up positive behaviour players.

Only to realise the down side is that positive players would end up in match making hell of longer wait times because they were in such a minority.

Then at other end of scale you’ll have a small toxic island separated but casual/inexperienced/new players yet to earn endorsements or not skilled enough get thrown in with them match after match as unpleasant experience.

Apex Legends has a clan system. Must of been maybe 20-25 active clan members at any point in time. I would jump on then message one of them or two. Turned Apex Legends into a different game because it became way easier to pick off random unorganised teams. This is why players are calling for separate queues for pre-made vs random teams. Just by being in a pre-made was way too big advantage.

Games like Ready Or Not or GTFO has more extreme teamwork coordination. Random match making ends up in mission fail. So just like Darktide players go to discord to build up friends list. Eventually enough friends so that at any point of time that is their own match making pool.

Most players in Darktide are more concerned about themselves. Boils down to lack of human values in society as a whole. To the point if it was me designing games it’s sad but I would design mechanics that directly block negative behaviour.

Incorrect, unless you mean to say while dead/waiting rescue. But you can absolutely use the callouts while just downed/disabled.

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I mean the situation where I’m being pulled out of captivity, out of a tied-up state. Until the moment I get back on my feet, the selection wheel isn’t available, and afterward there’s simply no time for it — not even a second

That’s dead/waiting rescue. You said down, which is a specific state when you’re waiting to get picked up. Understandable to get them confused.

the problem is, when playing “with” random people, one isn’t looking for “positive” but effective behavior.

outside a match or what they bring to the team to reach the common goal, you don’t know em from atom nor do you owe em anything other than giving your best for a win.

being “nice” is with people you know and like, random folk you meet for a match neither got face nor name, so “nice” isnt earned yet when starting at “neutral”

cause it aint efficient and sometimes even detrimental to the games goals.

not carrying every casual through the match for example isn’t “nice” but cutting your losses and not investing into dead weight might be the right call to make it to the end.

again, random folk you pair with for 30 minutes and never bother with again most times.

sure, don’t be an ass shouldnt be have to explained but other than that everyone’s out for himself on the pursuit of his goals.

that’s what everyone agreed to upon entering the playground.

nothing more and nothing less.

one can bond over the experience if a team clicks in an exceptional way, but lets be honest, if a dude was dogwater ingame you’d rather not play with him a second time so “niceness” is earned through performance when getting to know each other.

then there’s pvp games and funny enough all them tough guys in beat em ups that youtube had in my algorithm lately.

wild to me people even play this with voice on, cause there’s only slurs, insults and death threats anyways :man_shrugging:

and yet, people love the competition/ladder/and mouthing off…

Perhaps Fatshark could do something similar to Dota 2?

For those who don’t know, in Dota 2 when I was still playing, you had a personal behavior score (basically, don’t be a :poop: ) and if you fell below a certain score, you were punished by being sent to a “griefer tier” where you had to play a certain number of games with other :poop: - hats before returning to the normal matchmaking queue.

If you continue to be a griefer after being assigned to the griefer tier, you will face harsher punishment like bans/mutes.

The system was (is?) automatic, so there was no GM involved unless you wanted to appeal your case; otherwise, no flaming/griefing and you were safe.

There were some issues with the system early on in Dota 2 where a premade could grief a team member if they all reported you wrongfully you’d still be sent to the :poop: - tier, but it was pretty quickly fixed and it worked fine after.

Basically it out all the :poop: - heads in one miserable tier where they could all be miserable, game running and toxic towards each other and kept them out of normal games with normal people.

Trusting the playerbase of tide games to not immediately abuse a system?

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make sure you have enough buddies to thank you for nothing. i remember 3 guys jumping off the platform at the start of excise vault so they could pull each other back up and cheese the “rescued operatives” penance.

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I like it, but not the achievements. That’s just unnecessary and would be exploited.

But I like the idea of giving players the option to commend someone, so that zealot who clutched up by killing 2 bosses and reviving everyone after you accidentally barrel jumped off the edge can know how much they’re appreciated.

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You can already commend someone in that way without gaining any achievements for it. Basically you just type “good clutch” or “gj zealot”

I think a system for it is overblown, achievements or a cosmetic change would people abuse it furthermore. Just typing and telling people you liked what they did is completely sufficient

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man this feature shoulda been in the game 2 years ago

well the game could go through a checksum of “important tasks” like objectives done, items dispensed, of course kills damage etc cause enemies don’t die by themselves, ammo wasted and so on and so forth.

huh, almost like a scoreboard :thinking:

people are fallible, numbers are not

so if you top of 10 or 50 or 100 games you should earn something cause you’ve actually done something.

not if people give you brownie points in a popularity contest.

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It would be pretty funny when everyone tripped over each other and griefed the team just to win MVP of the match!

4kEUyV (1)

I mean I’m all for positive reinforcement in the game, it certainly feels very grimdark 99% of the time not only because of the setting of the game but by the attitudes of the players. No one seems to be happy to be playing, like they’re forced to play.

Even saying “hi” or “oi” is asking for too much because 90% of players are gonna leave when they get downed anyway.

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I very much enjoy playing, what I dont enjoy is people being chatty instead of hitting the enemies in front of them.

“less writy writy, more fighty fighty”

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