So recently I’ve been trying my hand at some Legend True Solo runs. I’ve never done it before and thought it could be a nice way to get better at the game and have fun, play how I’ve never played before. I tried Legend difficulty because I wasn’t very comfortable with myself yet and wanted to make sure that I can complete it first.
(here’s my most successful run yet, you can watch it if you want, but it’s not very high quality, I’m not very good at making videos since it’s my first time)
I played for 8 hours straight. And didn’t win a single time. Not a single once uno did I even get to the end event of Festering Ground. Now maybe it’s just me being bad. Maybe. Maybe I’m just not good enough. But I swear, assassins are completely busted and they are very unfair to play against, because 90% of my runs failed because of assassins. I can count on one hand how many times I got taken out by a packmaster or leech, but assassins are a completely different story. They’re not even comparable in the sheer terror that they inspire within you. Packmasters you can reliably dodge or shoot, they’re not fast, they don’t dodge, an easy and straightforward target. Leeches are even easier to kill, since it’s extremely easy to dodge them and they announce their presence very clearly and don’t try and suck you off the moment they spawn.
Meanwhile assassins move at the speeds of Hermes and strike like Zeus’ lightning. The moment they spawn they’re already close to you, and the moment they see you, they will literally pounce you within 0.5 seconds, barely giving any time to react. If you’re in a corridor, you better hope that you don’t miss that one shot that you can pull off before it ends the run. I mean, come on, just look at this:
I was fighting a Chaos patrol that I managed to aggro during a horde. Was doing fairly well since I’m Mercenary with a beefy melee weapon, 65% damage reduction and probably the best tHP generation in the game. Down to like 4 Chaos Warriors and a piddly little chaos horde. Then the assassin sounds his presence. I fully acknowledge the danger he poses, and so I try to position myself to take him out. Then I hear the assassin just as he lands his pounce. And then he did something completely and utterly unexpected and he just INSTANTLY POUNCED AGAIN? IT’S LIKE HE JUST DID A HOP. HELLO, FATSHARK? THE F WAS THAT? How was I supposed to react to that? I didn’t even know they could DO THAT. I mean, what, am I supposed to have aimbot installed? (in before I just get called bad and to get gud lmao)
And then quite possibly the most egregious example that I have experienced (skip to the 4:00 minute mark)
This is the end of the full run that I posted up above. This was my best, cleanest run yet. At the beginning of the run I was extremely tilted from all the previous attempts and had little confidence in the run. As time went on however, and as I waded through the masses, courage swelled within me. I reached a point that I hadn’t reached before. I was starting to get excited, but rather nervous. I was calming myself and tried to focus. I took the path to the right for some pickups, since I was in need of ammunition and healing. I found that there, and felt good. Fighting some ambients, and then I heard the assassin sound. One second later IT POUNCED ME WHAT THE HELL FATSHARK? WHAT WAS I MEANT TO DO THERE, HELLO? It spawned ON THE EDGE, OF THE LEDGE, TO THE RIGHT, WIHIN POUNCING DISTANCE. On the edge, of the ledge, to the right, within pouncing distance. SPAWNED THERE. And pounced me. IMMEDIATELY (well, like one second after it spawned). What, are you telling me the moment I hear an assassin I am meant to literally spin my head in a 360 3 dimensional motion to scan for any IMMEDIATE signs of an assassin? Surely they’re not meant to spawn like RIGHT NEXT TO YOU? And even if I DID start to literally immediately scan the area, I’m like 80% I wouldn’t have avoided that. The best way to win there was to not go to the right in the first place, to not go near any ledges in the first place.
That one second ended my best run, 8 hours of progress. I lost my mind. I wasn’t even mad, I wasn’t even surprised honestly. Literally as soon as I heard that sound I said to myself “Yup, I’m dead”. Now I didn’t REALLY mean it, I mean, I was like 70% sure I was going to be fine, but when it did happen, I just starred at the screen for a good 10 seconds or so. And I just laughed. I’m not even surprised.
And the worst thing about this whole thing is that I had dozens of clips where assassins ended my run in completely insane and unfair ways. BUT I DELETED THE FOOTAGE. BECAUSE IT WAS TAKING UP LIKE 50 GIGABYTES, AND I DIDN’T THINK I WOULD BE MAKING THIS POST. I’m such a fool.
There was one run in particular, where I got into a tent to hide from an assassin. He didn’t show himself so I decided to run out. Literally the millisecond that I stepped out, he pounced me. It was impossible to react.
Then in another run an assassin pounced on me from a height advantage, I dodged it. But literally the millisecond it hit the ground, it smoke bombed. It appeared WITHIN POUNCING DISTANCE AGAIN AND INSTANTLY POUNCED AGAIN. WHAT, HELLO? It pounced, instantaneously smoke bombed, appeared right next to me again, within pouncing distance, and POUNCED AGAIN WITHIN HALF A SECOND. HOW IS THAT ALLOWED? That is extremely unfair and game breaking. (this is the deleted footage so I have no proof, so I bet there’s going to be someone going “oh you’re just bs’ing lmao”)
Here’s a successful Cata True Solo. Clearly this simply shows that I’m bad, right? If people can handle doing Cata True Solos, and I can’t do a Legend True Solo, then that means there’s nothing wrong and that I should just shut my mouth. But if you watch the video, you can see that he deliberately keeps 3 globadiers alive. Why? It’s so that they take up a special slot. In Cataclysm only 5(?) specials are allowed to spawn at any given time, and 3 of the same type. So you can have 3 assassins, a leech and a packmaster at the same time. With this method, you’ll only have to fight against 2 of the same specials at worst, and won’t worry about any 3 extra specials. He killed only 42 specials during that entire run. During my Legend True Solo, I killed over 60, and that’s on a lower difficulty. That and I would often have to fight something stupid like 2 assassins and a packmaster at the same time, while people with this method only have to fight 2 specials at any given time ever. (Note that I don’t mean to belittle Dooms’ achievement here, he’s a very good and talented player, this here is just to showcase that without doing this trick, it is otherwise damn near IMPOSSIBLE to do true solos) If I were to disable assassins in my True Solo runs, I can guarantee you that I would have a win rate of like 90%, since assassins are THE #1 danger in runs, arguably worse than monsters. Packmasters and leeches aren’t even comparable to the danger that they pose, and it’s because they’re extremely broken and at times feel like they break the game to kill you.
And all of this here isn’t just about letting people do True Solos. Assassins are an enemy that affect everyone, at all skill levels and game modes. If assassins got tweaked/fix/toned down, it would make the game more enjoyable to play for everyone. I’ve been extremely frustrated by assassins everywhere from Legend QP to C3O to True Solo runs, and it’s because they’re simply unfair. Gameplay is the shining jewel of this game and I think it’d be a shame if Fatshark let it fall into disrepair. (by the way Fatshark everything noted in this thread: http://forums.fatsharkgames.com/t/gutter-runner-issues/37688 still happens, so please look into that too, assassins can still cancel their smoke bombs mid animation etc.)