On Legend sure barkskin works, Cata? Cata has between 20% to 50% more damage depending on which attacks we discuss. Which added with the “damage for lower aggro” multiplier is what makes random backstabs so painful.
Barkskin does not give you enough of a reduction to survive taking more than 2 hits from elites. If you got 4 Chaos warriors or just maulers spamming Charge attacks on you then any single hit would do 90-100 damage. Followed by 50-60 on the next. Toast.
A few specials also deal 100% more damage per hit. Stormers and assassins included.
But yes it does help if you are trading hits with chaff,just like boon, but that is less a need and more a skill issue unless dedicated melee. Or if you get caught&saved in 2-3 seconds or so.
Only if you are running melee nonstop and need/want that THP, if you do not, bond will have a better output since 20 every two minutes or whatnot is still better than 0. Much better.
Again, if i wanted to spamrush melee, i would play Zealot.
…And they both have talent options for damage reduction, OE even has more base health, both of which are synergy points for Barkskin.
Provided that said teammates are generating excess, not something you should ever take for granted in PUBS. Big mistake.
When talking Waystalker, this tells me you are either trading hits with chaff, getting hit by firerats, gunners or even lone assassins/leeches or a mix of them. None of which is good. As for the rest, yes i mean, they are melee so they want more durability. Boon would be better though given lack of innate resistance.
I did specify, not the slaverats? Clanrats are about the same. Gets more interesting if looking at beastmen gors with 30 base damage if many and up to 60+ per hit if few. Get special pinned infront of 3 gors and you are gona drop as WS no matter what. And fully die in the next couple seconds.
Because again, melee Careers inherently want more THP generation to offset the burden of going into melee vs specials and hyperdensity, no way around it. They will inevitably face occasions where they risk taking significant damage and thus, where boon shines a lot, especially given the virtue of already spending most of their time in melee range and generating THP to start with. Barkskin works for those that do not need boon at all. And then there´s only a six ranged careers being WS, huntsman, RV, OE, bounty and pyro. Bounty kinda needs boon since his inherent THP generation is awful. The others can use bond just fine if they want to but WS and pyro got advantages that make it easier, better.
and ending up more tanky than Unchained
Please do not confidently argue when you have no idea what you are on about, or do not mix in chaos wastes/conc pot into a comparison of default capabilities. For reference, Unchained has 50 more base health and half the damage she takes instead goes to the heat-bar. And she can vent the bar by using her ability. And she has talents that either give her either even more damage reduction or the ability to vent more by just blocking. ’
And talents for reducing enemy damage output by 30% or greatly reducing ability cooldown if she starts to self-explode. Which can help abort it for extra safety.
Yes i will get hit again, eventually, like 3-4 minutes later, and then i´ll keep walking happily and shooting enemies from a distance like i have been wanting to all along with nearly no loss health compared to the start. Instead of being forced to play a Zealot rush melee style on a ranged career like a rabid bull. A significant comfort that saves greatly on healing that my teammates will likely end up needing more.-
That was the whole idea to start with.