So you’re saying that generating THP isn’t an issue… If it’s not, then why bother with natbond if you can keep your HP full of THP? That’s just a waste. Better take Barkskin to make sure you can last much longer in a pinch, when you get grabbed and/or swarmed.
Odd tactics. I just make sure to build up as much THP as possible (Boon of Shallya is amazing for that) on all classes so I don’t ever have to use healing so rest of my team can have it. If I ever need to heal Boon of Shallya is also extremely good, because that way potions heal me for 97.5HP and medkits always heal me to full health, so I use fewer healing items overall.
yup on higher difs thp isn’t a problem when you have the thp on stagger perk. But you’re being either intentionally (or unintentionally) dense by suggesting i even came close to making a blanket statement like that. Don’t try and twist my words because whenever you try to it always comes out sounding uninformed and childish. Read my post again, “thp on stagger”. I literally spelled it out for you if you can’t read that’s a YOU problem
also again, i’d like to remind you your profile isn’t even a month old now, meaning you probably haven’t even been playing for more than a few weeks now. I’ll let you know when i’ll take advice from you lol
I’ve been playing this game for months, if not a year now. But that makes no difference because the facts I state cannot be refuted. My merit plays no role in it.
If you get hit - both Barkskin and Hand of Shallya are VASTLY superior choices.
If you don’t get hit or don’t get hit often and are good enough not to be detrimantal to your team while using natbond (someone is going to have to grab a medkit in case you need healing) - then you ironically don’t need natbond and Healer’s Touch is a much better choice, because you can grab a medkit, heal teammates that need it and have a 25% chance not to use up the item, so you can heal more.
Vast majority of people who use natbond are not good enough for it, though. They screw up, they get hit, someone has to use a medkit to heal them because they cannot reliably build their THP because they were dumb or inexperienced enough to take natbond.
Natural Bond is completely useless and detrimental.
I use nature’s bond since I rarely use health pots and only take the odd hit here and there rarely multiple hits one after the other. Allows me to leave healing for other team mates. Only person I don’t have it on is warrior priest saltz.
Take Healer’s Touch instead, grab a medkit and heal teammates, then. Not only you will heal other teammates, you will actually increase the total number of healing items, technically.
Nah. Over a course of game I can heal lots with nature’s bond. Had moments (rare) where I would go to 20 or 30 and with nothing but nature’s bond go back to 180. All my bots have it too.
Nature’s bond is a drug. It’s too good. Especially if resources are scarce and especially if you’re carrying 3 tomes.
Doesn’t matter because you can keep your HP bar topped with THP.
Also going from 20 to 180 with natbond takes more than 13 minutes.
Just to clarify myself again, your arguments are valid. But i guess we are talking about a different level of comfiness. The more comfy you are with cata the less worth are boon of shallya and barkskin.
But at a lower level of comfiness your points are true. Just thought i have to mention this again because it looks like you are thinking we are saying boon of shallya and barkskin arent worth taking. Those traits are meta sure they are better for most players.
They are always better. And even if you don’t need them, Healer’s Touch is a better choice still.
If I am playing a ranged focus class I don’t have that much temp health. Most times my temp health is very small.
nah healers touch is too rng, maybe hand of shallya but for qp i will never take it, only for premate teams.
on paper yes, thats why it turns better again if you play cata+, guess why? because there are often really high difficulty spikes again which makes you uncomfy often enough to make nb not worth it.
i never took it as well back when i was new at cata, but i am playing this game for years and the other traits just dont pay out for me. On the other as soon as i play C3DWONS i switch natural bond with barkskin again, exactly for the reasons you have already mentioned.
Boon of Shallya increases your THP generated by 30%, so that might be useful for you.
Meh, don’t need temp health when I have real actual health most of the time. I play legend pubs and never really have any issues.
Temp health only really happens with melee too, so more of 0 is still 0.
I mean you are wrong objectively and you’re being refuted right now haha. You’ve gone and read the descriptions of the traits and drawn a conclusion, the wrong one mind you. I haven’t seen you say what difficulty you prefer so i’m just basing this off what i play mainly (which is normally cata and sometimes legend when times are slow) and in cata, playing waywatcher or huntsman, you get hit once (and proc barkskin) even if you get hit again within the window you’re most likely going to go down just due to the fact that a slaverat can deal 2/3rd of your hp with a single attack if you’re not careful. There’s much more room to use NB on those types of classes (ranged heavy dps classes) and on classes that get bonuses to dodging/blocking like WHC and shade. I’ve walked out of cata games with less than like 300 damage, prolly from chip, aoe, and ff but that’s over the course of a whole game. Hardly enough to use a consumable and it usually saves the consumables for my teammates who usually will need it more than me. It also makes you the healbot of the group since you can make great effectiveness of the bandages healing 2 wounds and still being able to top yourself off.
Tl;DR, you’ve gone a read the descriptions and drawn conclusions from the traits without actually taking into the full picture of WHY these traits are so well used by the community
Reading your post i am strongly suspecting two possibilities, one, you do not play cata much at all. Otherwise you´d know that a squishy cant survive even a second if getting pinned by a special infront of …well practically any enemies really. Or two, you are disregarding my premise of “ranged specialist” while arguing as if you are not.
In addition, you also do not play ranged careers much or you do not play them well, since your entire playstyle is “rush into melee to generate THP”. If you played mainly ranged you´d greatly cherish the ability to keep health up without compromising on ranged uptime or wasting healing nonstop.
I mean seriously
If you played cata at all you´d know that there is no squishy that survives “a lot of damage at once”, one big elite hit or more than 3 non-slaverat chaff hits and you are done.
No it does not take “a couple of attacks” on WS or pyro, it needs about 10 hits which might only take a few seconds…if fighting a big group in melee. But now you are doing the zealot-style rush on a ranged career with all the downsides but none of the perks. Or you are playing another melee-oriented career for which my original statement does not apply.
But yes, boon does indeed help if you are actually trading hits with a larger group while avoiding hits from anything majorly dangerous. However… I´d argue that getting into that position to start with is a failure of positioning, or possibly aim as a range-centric.
IF you were playing a ranged specialist you´d have no issue with walking behind your team and shooting for two minutes? Like you are actually intended to?
…
And this just goes on and on with all your statements, nothing makes sense for cata, except in the context of a melee career but that´d just be twisting the premise since i specified ranged.
https://www.ranalds.gift/heroes/16/122331/18-5-4-6/21-3-2-3/2-1-1/2-8-4/5-2-3
The only build where I run it. But I use Healer’s Touch more often for the 35% dupe chance.
Oh right, then lets not touch natbond at all and leave it at useless just because you (a single player who spent hundreds of hours on the game) takes the worst necklace in the game and barely gets any use out of it anyway.
Lmao no. I will repeat it once more:
- If you don’t get hit, you do not benefit from NB at all. You’re better off with HT.
- If you get hit very rarely, you do not benefit much from NB. You’re better off with HT.
- If you get hit often and can keep the HP bar full of THP then NB won’t help you… Because you can keep the HP bar full of THP. You don’t need GHP.
- If you get hit often and have trouble keeping the HP bar full of THP then NB won’t help you; you need to take either Barkskin to mitigate the damage or Boon of Shallya to amplify THP generation and healing item efficiency.
There’s not a single scenario in which Natural Bond would shine, not a single niche it can take. It doesn’t matter that you (a most likely tiny percentage of the playerbase) can finish a mission with Natural Bond on higher difficulties because that doesn’t change the fact that it’s not up to par with all the other necklaces.
Vast majority of people with NB are detrimental to the team.