I’ve got a couple 30s and all 300 orange gear and I thought I’d take a minute to point out what I believe are some huge problems with the game, progression in general.
Not only is there no reason to play on anything past recruit for gear progression, unless you are going in with a full squad of friends who are also way overpowered, it is actually detrimental to your progression speed to do so. Spamming recruit to 15 for all of your characters is more than enough to reach 300 item level and is by far faster than trying to do it by running champion, like not even close faster. It took me around 40-50 hours to reach 300 and I’m sure the first 10-15 of that I was clueless to what I was doing.
Once you get to 300 power level unless you care about cosmetics(which I don’t) there is literally no reason to ever play anything past recruit. Salvage becomes the name of the game and since you will always be able to run recruit maps faster than higher difficulty maps, playing on anything other than recruit will only slow you down. Getting your orange gear to perfect rolls is easy, I’m sitting on like 400-500 of the green and blue dust.
While climbing the ranks of gear you move by each piece of gear so fast that taking anytime to look at it or try to craft better stats on it is a waste of your time. Grab the highest power level of piece and que up and replace it next map with a higher power level.
This is maybe my biggest, but I’m putting it at the end because it is not really related to the other 3. Killing things in a map is pointless. The game becomes if you can run by it, run by it. Sprint to the finish line and collect your loot. The game NEEDS to add incentive to killing monsters, it doesn’t need to be huge, but it needs to be there. I can’t tell you how many recruits I join and sprint to the end while letting my teammates die killing things behind me because it is a waste of my time to go help them.
Anyway I love the game, but I think these 4 issues, especially the last one are things that desperately need attention.