less important
I allways hear that and i can understand it, but i dont need such things.
Sometimes i even think it’s distraacting me from having fun as is rather creates stress than to just play a game because the gameplay is fun.
Imho gaming has 2 different aproaches, the meritocratic and the just for fun aproach.
And dont get me wrong you can have both depending on game or even with the same game but this day this and the other day that.
It only becomes odd to me if people start talking about doing stuff they dont like, but for the numbers. You know the word grind itself express it.
Boring repetetive tasks that arent fun, but people feel the need to “achieve” something although they dont have fun and need to grind it.
Once done they feel good and as if they have accomplished something.
But to me this feels like the only thing they have achieved is to betray themself to start bragging with pixels.
It’s not that some games a carrot on a stick to play further isn’t helpfull or motivating, but if the gameplay is boring to me i wont play or achieve anything.
Repetetive is relative, every game is somehow repetetive, as long as it is fun, you rince repeat because of the fun and maybe to achieve something.
But if boring and a chore it’s rather unbearable…
I think this is where FS starts to profit from the gamers psychology.
The core gameplay to most is fun, the settings is atmospheric has many true fans and therefore they can just throw RNG based grind on them.
They play anyway, because fun core game. They hate the grind, but on the other hand this is the easiest method to make achievers never get to an end.
Its artificially prolonged achievements because RNGesus will probably never please you.
I would bet a box of beer, that it’s not even fair andtrue randomness, but that there are tweaks and modifiers for people playing a lot versus people playing less.
We all know gaming industry is full of psychological tricks to create retention.
RNG itself already is a psyhological trick.
Many would maybe stop playing if they had everything achieved in DT.
all weapons perfect 380ies with perfect T4 Blesings and Perks etc.
There are not many gamers who would play only for the fun of it.
And even if the grind would take 5000 hours, some people would have done it already and maybe quit or scream for “more content”.
We all know these “more content” screamers, the content often is just achieve some more numbers then, not new levels or new class or game modes etc.
well like said above you can do that, but RNG will maybe never please you.
But serious question, what would you do if yo once had all that you wanted.
Nothing to achieve anymore? play further or quit?
I think i know the answer, therefore Developers and Publishers make it have no end, never let you finish and complete it. Easiest way to do that = RNG.
Frustrating for achievers but from the Dev and Publishers PoV efficient and successfull.
i also quitted in February '23 because crafting was frustrating and the statement for the overhaul read like a corpo marketing or politicians manipulation 
I came back for new levels and i’m also again stuck with getting better gear and trying different builds etc.
I’m at 730 hours now, i had 500+ when i left, so in the last 5 weeks i played a lot again, but im unaployed atm and have lots of time.
This will change soon i guess and then i think i will take a break again or play much less.