The price of running live service such as Darktide

You are not 100% wrong, I’m just not convinced this is a meaningful distinction between gambling and gacha. Historically, gacha has referred to a specific toy vending machine type of thing as far as I can tell. Whereas gambling refers more broadly to risk/reward which I won’t go deep into since I think it’s common understanding.

I’m interested in why you say gacha is not gambling – I have assumed it’s more of a personal definition but maybe it’s more than that. IIRC other games such as Overwatch have had their loot boxes curtailed by EU (I want to say Belgium specifically?) anti-gambling laws, though being arguably gacha games. It definitely checks the box for me where you put a coin into a slot and a mystery prize comes out.

What this has to do with the point at hand, I don’t know, I am just curious about your viewpoint I suppose! :slight_smile:

I will say that at least for Darktide there is evidently not an emphasis on making pulling the lever part of the enjoyment – some small points in their favour. Add to that, the only thing you’re really looking for is bars and stats rather than excessively visually exciting stuff…

FOMO on the other hand… there is an appalling amount of unnecessary time/availability pressure going on…

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For real. Here’s Fallout 3’s Rivet City Concept Art VS the Rivet City we got in-game.

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Yeah, I love the gameplay, and the aesthetic of 40k is really impressive at times, but the grimderp is so over the top it gets first laughable and then tiresome.

Like the cutscenes. I kinda don’t care about the story in this - I’ve watched a couple and they’re all basically the same. “We don’t trust you because we’re space nazis and we’re basically the worst”. Okay, yeah, I got that in the first minute, thanks.

Vermintide had cool cutscenes of action and story, we don’t even get that, we just have to see glowering people looking angry. The only positive here is that I can skip them all.

That said, the graphical fidelity of DT is beautiful, so I am happy with it. Vermintide itself looked kinda stylized and I always liked that, DT is less so but it’s scifantasy, not straight fantasy so it makes a bit more sense.

I do love DRG, too. And yeah, I LOVE that I can just say between matches “hey I wanna try x now” and then use it. It did take time to unlock everything but it was set in stone (haha) how long, and I got to make steady progress to it. In DT there’s literally not even a point to unlocks, since they give them to you in the first few levels - it’s just actually getting something you WANT to use with the paucity of materials.

Partial quoting here - the core gameplay of the 'tide games is so good that I think it could stand on its own as a solo game (with some tweaks, like removing the need for coherency and the constant disablers, though some level of them would be fine to keep the player nervous). That would be my perfect game. XD

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Darktide is not DRG and shouldn’t be, but I am telling about practices, I didn’t say that DRG has better action or gunplay, not at all. Actually I think gunplay is better in Darktide, they really nailed it.

I don’t consider bad golds as something in the endgame. It’s 8000 ordo dockets per piece. And I’ve invested thousands of materials in it. How can I use bad roll revolver when I already have one? If casino will give me chocolate bar for participation it’s still gambling.

But that’s my opinion.

My time and yours (considering you’re working) is literally money. And the psychological mechanics are the same.

If you think that’s it’s not a big deal and it’s all immaterial coins, then how will you explain that the developer itself is very serious we gamble these coins? The whole game is based around it. Because its money for them right? They don’t make money from thin air, eventually you spending time on the game is what pays their bills. Real bills.

How is it different from chance based crafting? When one wrong move will make item less valuable to the point of me trashing it.

Okay, what if putting a coin into slot machine instead of wasting your money will give you candy every lost round, is it gacha now?

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I think he meant gacha has a pity system. Genshin as an example will give you higher and higher chances of getting something from a banner (loot box) until you get 100% chance at 90 pulls (spins).

You then have a 50 50 chance to get the character you want from the banner unless you already didn’t last time. Then its guaranteed.

Still garbage, and even bigger fomo. But yeah. There’s a pity system. Though I pity anyone who plays gachas in general.

I tried Genshin for a couple of months, and it was the worst I’ve ever felt FOMO in my life. The community around it is also so steeped in toxic positivity hyping up every single banner to get anyone to roll on that sh*t.

I spent 10$ but it took a lot of will power to not drop a fat 500$. That’s when I quit.

By this definition Darktide is surely not gacha as your chances are flat and not increasing down the road.

I usually describe it as “worse than gacha”.

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If anything, DoomE is worse looking than Doom16 so much for me that it’s way less enjoyable and I didn’t like D16 that much.

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Yes, I believe the implication was that Dtides crafting is worse.

Jokes aside, I will pick Ultimate Doom and Doom II over any modern Doom that’s out there. Doom II is the only sequel that’s justified by adding nothing but double barrel shotgun. Recent Dooms are not that much of a shooters rather than puzzle, like how one guns are specifically effective against one type of the enemy. I don’t really like to swap guns left and right.

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It’s a combo shooter. All guns are effective against everything just not in isolation.

You can tell what player you are watching in gameplay footage without seeing their name because of the combos they like using vs types of enemies. You can come up a style so unique to you in Doom Eternal.

A puzzle typically only has 2-3 solutions (if that) the “puzzles” in Doom Eternal have so many more I’d hardly qualify it as puzzle style combat.

It’s an excellent game more than worthy of its predecessors.

I think that Deep Rock Galactic has five distinct advantages over Darktide:

  1. the character progression;

  2. the wide choice in character customization (appearance, clothes, etc.);

  3. the modification and customization of weapons (with Overclocks that can completely change the playstyle of a weapon);

  4. the affability and availability of the developers towards the community;

  5. the variety in missions.

I want to point out that for the first four points the advantage is not, so to speak, structural: Fatshark could easily recover lost ground, if only it straightened up. All it takes is a little professionalism, passion, and honesty. In short, those basic things that are needed in a normal working environment, where you are directly in contact with your audience.

As regards the fifth point, its solution would certainly require more effort. The loss of variety had already occurred in the transition from V1 to V2, when all the missions were reduced to the «Go-from-point-A-to-point-B-while-occasionally-pressing-buttons» kind. One could reply that this was also the case of Grampa L4D4, but at least there, in addition to the Campaign, there were other game modes: Survival, Versus, Scavenge. And from this point of view, DRG knows no rivals.

However, I dare say that this last one would be less of a problem, if only the other four weren’t there. I would be fine with the mission variety being more limited, if only there was a real sense of progression, if only I had the ability to truly customize my character, if only I had control over weapon modification. But in Darktide I have none of this, or very little. And to top it off, the developers are perched in their ivory tower, where they maintain a disdainful silence.

In the face of all this, graphics are really a secondary aspect.

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Now you’ve gone and made a mancubus very sad, along with the rest of the roster that joined doom 2, hope you’re happy. damn shotgun always gets the spotlight.

jk :smile:

worst case of " we got rivet city at home " i’ve seen in a long time.

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All together darktide must have something like 30 voice actors that are their mainstay. I feel like that was a poor choice for them… But I’m not privy to their inner workings.

As for there only being one gender… amazingly AND to everyone’s disgust they have been kicking out unisex cosmetics for darktide. It is a source of ire for the community at large.

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You mean for us, right? Because I think Tide games not only keep themselves afloat but also generate steady income flow, which means devs are getting paid and development continues. It’s just we need to pay for this.

That’s what returns us to my original point - maybe the game needs all these money in it’s current state.

The Concept Art peeps need their creative visions to be respected more.

Throne… nowadays you can put basically ANYTHING in games and they still cut those same corners.

The cosmetics / MTX aren’t implemented in such a player-unfriendly detrimental way because they “need” to be.

nowadays, absolutely.

if they dont throw it outside the window by making console lead platform.

you can tell by a mile when developers got 4080s in mind instead of bread boxes.

as for the creation engine, while nice at the time (2008) its severely limited and this version akin to fallout new vegas only really utilises 1 core effectively.

which leads to my 514 mod load order giving good visuals at 40 fps around camp mccarren on a 4080 and 13700k i7.

i’m more than willing to buy a new rig for a game i sink thousands of hours into, but the investment should show. 144fps everything ultra is a must at that price range.

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Burning players good will towards your game is anti consumer. I think the player base is pretty reasonable in what they want out of the game… especially since a lot of it is already in place from what we can see with mods.