The “Stay Close!” aura increases coherency regeneration by 20% more.
The problem with this is that coherency regen is interrupted by a lot of combat actions, by default is 5 per second while at maximum coherency, and is heavily reliant on curios to improve the recovery delay and rate.
While the Ogryn can build around regeneration in their loadout, the typical teammates will not have anything that makes the 20% more regen aura remotely relevant. I see this as a bit of a problem, considering auras are generally globally useful stats for the team. It’s also in the tank/bodyguard section of the Ogryn talent tree so you would think it would be more team relevant than it currently feels. “Stay Close!” in it’s current state just feels way too niche without a premade all running 30% regen on all their curios.
I recommend changing the way the aura works. Make it so that, while in coherency, you and allies replenish 1 (%?) toughness every second instead, so that it gives a small effect at all times and isn’t affected by or balanced around regeneration curios.
Thank you for clarifying this. My recommendation would be that it acts the way the wording suggests – any talent or blessing that directly restores Toughness is increased by 20%. If this means the aura is now too powerful and needs to have its percent nerfed, so be it. Even at 10% it would be significantly more effective compared to now.
Another reason why I dislike playing Ogryn. I already mentioned about his sluggishness in my other post. This is about coherency. You gotta have someone alive to regen otherwise you gotta kill or heavy hit something. What if the other 3 don’t know how to position and always putting themselves in bad spots? An ogryn gotta get near them to regen toughness. I can write 10 pages essay describing how much I dislike the design of this class and the idea behind it.
Toughness replenishment buffs ALL toughness regen. From melee kills? +20%. From weapon blessing? Also +20%. Toughness regain from talents? Yep, they also get +20%.
I’m afraid it does not. The wording suggests it does, but it doesn’t. I tested it and even asked others about it in the below post.
If it worked on all sources of toughness gain instead of just coherency regeneration then the ogryn’s heavy attacks would restore up to 55% of total toughness from the possible 120% replenishment increase the character has access to.
I’m afraid it’s simply a case of very poor and inaccurate in game descriptions.
Ogryn can feel sluggish yeah. The thing about ogryn is that the class trades finesse for impact. The ogryn is more reliant on team regen than the other classes, but is also the most suited to keeping teammates alive. Using the wide amount of cleave, AoE and weapon spread along with his massive stagger damage allows ogryn to stunlock massive groups of enemies and protect teammates under duress at a level other classes can’t match.
The ogryn is the least played class from what i’ve noticed in game and isn’t very popular. I don’t think ogryn is poorly designed though. It’s just that ogryn is literally a bodyguard and a lot of people don’t like that play-style. People also like speed a lot and ogryn trades that for other strengths, so another reason he is less preferred.