Hello there, I’m not the best player there is, still struggling to find people for weaves 100+ every evening, but I have over thousand hours in the game, and I usually see the common mistakes we all make regularly which cause the death of the whole team.
Here are some uncommons things you won’t see in other guides.
Wanna win ? Just follow theses guidelines =>
Don’t help your teammates :
A lot of people do die “trying to help” others. Sometimes, it works, sometimes it doesn’t.
Consider some stuff before “helping your teammate”.
Reviving in the middle of the horde, not only makes you unable to deal damage for the rest of your team, but also place you in a vulnerable position. Which enchance the chances of a team failure.
Reviving while the downed ally is still being focused by enemies, will often result in death of the revived either during the revive, or right after. Consider killing the enemies that surround him instead.
Getting out of position to revive a downed guy which is far is OFTEN a very dangerous thing to do, especially is there are specials around. Consider staying with your team, and let the sucker die instead.
Reviving someone where there are specials around and/or a tornado. This is usually the start of an horror story that we all experimented at least once.
Consider that you 100% surviving is better than a 50% chance of revive, except if you won’t be able to continue the map without the downed guy (like losing the battle wizard in highest weaves, with only tanks staying alive).
Sometimes, you have to die for the better.
For example, your team is far and you aggroed a patrol.
Sometimes, you are “forced” to go forward in order to escape some perillous situation (a tornado, a huge line of monsters, etc). Remember that going forward bring usually more risks to your team. More enemies, a boss triggers, a patrol ? Sometimes, take that freakin’ tornado, so your team don’t have to handle a lot more things that they can manage.
Don’t take items :
Who needs a pot, a healing, or a bomb anyway ? Sometimes, going to get a healing badly placed also means losing that same amount of heal. This is known as “Not being greedy” (aka “the Phobe effect” in our group). We all know that one guy that lose team time to “go into that house for healing” where it’s really important to go fast in the game.
Don’t heal yourself:
Heal the guy that you need the most at the specific situation you’re in. You play better than the other downed player ? Maybe you’ll manage staying alive more than him with temp health. Maybe he’ll just be an hindrance so ignore him. Maybe he’s the one that deal boss damage. Maybe he can’t take more punishment that you can. Maybe he have heal share. Maybe you’re not a key player. So consider not healing yourself.
Don’t try to save your medikits:
Use them when you feel the need to. You have 10 hp left, but no downed state ? No need to wait for a downed state, use the freakin’ medikit. People won’t always be able to revive you in the worse situation, and thoses worse situation needs all players alive.
Shoot through your teammates:
If the situation requires this.
A flamethrower that a slayer can’t handle ? Shoot through him. An injured dwarf is better than a dead dwarf. Of course, if your teammate is at 1hp it could cause somme issue. But again, this is more about adapting to the situation.
A horde that your tank is keeping at bay, do poison him/her with the horde, it does way less damage than taking hordes hits anyway.
Trade damage for a very important objective is common. A special can wipe your whole team, push, switch to ranged, kill, take SOME damage, but kill it.
A tornado is coming to get you all, jump in it and save your comrades.
Health is a resource, and should also be spent wisely when the team requires it.