The issue with vanilla and shared weapons in a Sci-Fi game

Don’t worry, I never thought you were.

I think this is quite unfortunate. The game feels the best when everything gets frantic and you have to react. Slow weapons/playstyles mainly force the player to focus on positioning and that alone will never excite me nearly as much as utilizing fast movement.

Maybe, though I am fine with the arsenal of all classes in V2 - except for Warrior Priest - as they can all cater to any playstyle in terms of speed (to a degree) and it’s just hard for me to understand why Darktide tries to do this differently.

While I do not doubt the Chain Axe in terms of movement, I only remember using it in the beta (might have been closed-beta even) where I was not a fan of it getting stuck on enemies with every light attack.
Is it the push attack that makes the weapon work in your opinion or the selection of blessings?

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Still does this but its been improved since closed beta a lot. It doesn’t jerk your camera around much. As you gain +power it gains cleave. I find it usable, even fun.

Both. It has a very efficient and low cost push attack with a fabulous horizontal cleaving blow. I don’t have a calculator handy but my impression of it is you want Slaughteter 3+ but the second blessing is not a hard requirement. I prefer headtaker for obvious reasons. But bloodthirst can be very fun for special/elite sniping. You can special kill a chaffe enemey to start chaining crits on armor blobs. Or you can run Rev It Up for that berzerker mode rage.

As a weapon it has some weirdness and a much higher skill floor. But i find it very very fun.

My guess is its more to do with what they’re working with from a lore standpoint. Power swords would have been the place to go for high mobility class specific weapons but they made the munitorum power sword a low mobility high horde clear psuedo-2hander instead. Perhaps we will see a new pattern or two at some point.

My Rogue Trader RPG book features a more finesse oriented take on the power sword with the Mordian Pattern, single edged, lighter weight with a thinner one sided blade its designed for parry and riposte.

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Big ouff having to get Slaughter with at least tier 3 for another weapon. Been trying to get that b*tch for ages for my Force swords with no luck :pensive:

Maybe, but I feel like movement should be the least problematic point to be creative with while not coming across as lore-inaccurate.

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I don’t think its unusable without it assuming you have Rising Conviction stacks. But there’s only 8 blessings for chaxe and 1 headtaker and 1 is slaughterer so you could always make do. Been wanting to test out Thrust myself since special revved attacks already two shot crushers with no buff stacks. Wondering if i could hit thunder hammer levels of shred.

Slotsclicking in this game remains a bad joke.

I would agree that special weapons could be more powerful than the one commons.

I hope no if it is attack chains with no coherence. You like that, I hate it (and the verb is well chosen).
just to be clear, I played VT2 20 hours, not more. I played DT more than 1000 hours.
I don’t want a VT3 with ranged weapons. I hate VT2. So no thank.
However, I would agree that they give to guys like you weapons that have “incoherent” attack chain like that you would be happy… and give for the other of us, coherent ones.
I wait for a good evis… and not this… thing.

I want also more class weapons. The worst class, in my opinion, is psykers. The need more staffes.

Agree about this. We have enough of these weapons.
And from what I see, FS works on specific weapons. Last patch that deliver new weapons has no shared weapon.

If they are shared… they are not special anymore.

And how many ranged weapons specific for veteran? 2 types
Means, vet get 4 specific weapons.
However Vet get access to 27 ranged weapons and 15 melee weapons.
Total 42

For zealot we have 1 (flamer) and 4 melee specific (TH, Crusher, HS, Evis). So zealot get 5 specific weapons.
Zealot get access to 20 and 19 melee weapons.
Total: 39

I think this a bad way to compare. But sure Vet need new ranged specific weapon.

I am here for the different moveset… for me this weapon is too bad.
Yesterday I have seen the unicorn… a player using evis. Well… it was forgettable

Or a total different weapon with more mobility but less power.

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True the smaller blessings count might make this easier.

Still - I have by now created a spreadsheet to track which blessings I own yet - similar to the one I used to track my Overclocks in Deep Rock Galactic - but the progress feels abyssmal. I am reminded time and time again how little I care about gear compared to raw challenge.

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I don’t neccessarily think this is a bad way to compare things, I just doubt it is all that applicable to ranged weapons. Reason being that range weapons imo are harder to make them feel different. It’s not like you have hugely differing movesets or something.
Range weapons might even be worse when it comes to making classes feel same-ish, but I don’t know how to fix that. My W40k lore knowledge in that regard is also non-existant.

I also like more class weapons - or staves for that matter - , but how come that Psyker is the worst considering the class gets 4 unique range weapons?

Cause they should have more staffes and less shared common weapons.
This is the class where the “mudane” weapons are really a non sense. I can understand they (FS) let them now…
But if I want to play with an axe, I don’t play a psyker.

Several have been suggested here. If there is one class that need more specific weapon, this is this one.
Ogryn already have only class specific weapon…Psykers need something close to that.

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Don’t get me wrong I am all for more class unique weapons - obviously considering I started this thread - I just don’t see how Psyker has the shortest end of the stick in that regard at the moment especially not with range weapons.
Psyker has 4 unique range weapons. That is more than Zealot or Veteran.

So to reiterate - I do not understand why you believe Psyker has the short end of the stick here compared to Zealot and Veteran.

Still I agree :handshake: we need waaaaaay more unique weapons.

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Just out from curiosity, why so? DT consists of V2 like for 80%, yet V2 is much deeper and has a proper working mechanics. Like almost everything that bad and not working in DT is so cause it wasn’t copypasted from V2

Veteran will, presumably, get some kind of special weapons class. Or maybe stormtrooper class. You could see stuff like:

Flamer
Grenade launcher
Rocket launcher
*already has plasma gun
Volley Gun
Hellgun
Hotshot lasgun
Storm bolter
Melta (planned)

Maybe Heavy weapons to include:
Man portable las-cannon
Heavy stubber
Heavy bolter
Multi-Melta
Heavy flamer

Then for melee weapons there’s all kinds of crazy stuff. There’s room to grow as long as Fatshark can keep the wagon rolling.

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Ogryn has also more specific ranged weapons than psykers…

My point is that it is more linked to the class. I can understand that zealot has only 1 specific ranged weapon, like the veteran has only 1 excellent specific melee weapon. They share between them lot of weapons.
But I see the psyker as special. They should have more “power” weapons and only 4 staffes is not enough.

About zealot and veteran. Zealot have, in my opinion and until other get more specific weapons, enough special weapons. They can get more different MK, but no new weapon type specific to them (at least until others get more specific).
Now we need a new ranged weapon for veteran…

Also… let’s say it… this is just my opnion.

I did not like the place before mission, I don’t like the fact you cannot play with the class you want a mission cause you need 4 chars with class predefined, I didn’t like the crafting, the fact resources are commons (and yes it can happen), the missions, the ambiance, the weapons, the fact this is too much melee focused, the confusing interface and gameplay…
I am sure I have missed several things I did not like…

Big bad thing about staffs is they have the same one primary attack (except purg) aaaand it’s another downgrade from V2.

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Eh…weird but ok, not even gonna to comment.

The last batch had the Shotguns, which are shared.

Because the Ogryn can’t share.


Weapon share and variants aren’t bad, it doesn’t cost more weapon slots, it’s easy inclusions that can be added by FS

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I think all your points are valid in isolation, but considering that Psyker boasts already the highest amount of unique weapons compared to Zealot and Veteran, I believe you have your priorities wrong.

As for Zealot I said this already in another answer - but to reiterate - he has 4 unique melee weapons, which all support a low mobility playstyle.

Most of the class/special weapons already work really well, there are just some that don’t.

Heavy Sword: While being a mundane weapon it is actually a better Catachan. S tier weapon
Force weapons: Very cool, very thematical. Deimos and Illisi are S and SSS tier.
Dueling Sword: Another mundane class weapon, that isn’t really used because FSs are just cooler. Still a very very good weapon (before the release of the new FSs I was running it).
Thunder Hammer: Very specific strengths, best boss killer. Now with the recent buffs feels very good.

Flamer: Very good, with the recent nerfs still very thematical, although not nearly as good as before.
Staves: Instant pick, all of them very unique. (only the auto pistol can play ball)
Plasma: Very unique, and powerful but have brutal ammo issues. Upcoming buffs will make it even stronger.

The only outliers I can see are the post-nerf PS that is now currently is meh and isn’t worth running, and the chain weapons.

Eviscerator: It is just… not enough. Cool pattern, I like the design and sound, but it just doesn’t do enough.
Chain Axe: Super clunky, weird power interactions with light… It needs a lot of time to get used to and IDK if it’s worth it. (The special kills feel superb tho)
Chain Sword: Not enough experience with it to make comments on it, but baseline it’s also hard to use for questionable payoff.

PS: While Crusher is considered weak, it’s still the most brutal CC weapon in the game. I’m not using/trying it until the phantom hit issues get better tho.

Vanilla/Shared weapons do have a place, I like that most of them are easy to use. Caxes are incredibly powerful currently, but they can be taken over by most of the class weapons. Maybe when Rashad will be fixed it will be the absolute king, but currently, Illisi is just flat-out better on Psyker, HS is about equal on Zealot, and if you want to bonk you will definitely take TH instead of the axe.

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How is the Keep worse than the Morningstar?

That’s fair suppose.

Okay, but how is this worse compared to Darktide?

No idea what this is supposed to mean.

This is all individual taste and therefore also fair.

How is the interface complex?

If the gameplay doesn’t gibe with you than there ain’t much to be done about it.

I don’t think I’d disagree with any of that.

The question at hand pertains to where that place is supposed to be and how the ratio between shared and unique weapons should look like.

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