The issue with vanilla and shared weapons in a Sci-Fi game

Fwiw I much prefer the aesthetics of the “simple” weapons, and am glad that they’re intended to be balanced with the various fancy weapons.

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Probably we will be getting more special weapons from now on. Place wise it’s good to have easy-to-use entry-level weapons that serve as a good baseline.

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I won’t try to argue the aesthetics point with you as that is purely taste.
Still I wonder how you think about having such substantial amount of the classes’ arsenal be shared? Don’t you think this leads to less variety? Especially if one of those ends up being a meta pick aka Taxe and Caxe?

I tend to agree, but that heavily depends on what you mean with baseline.

I care about shared weapons in so far they are functional, but not in a way where they are competitive with class specific weapons. If with baseline you mean the norm to be balanced against then no I disagree.

I see your point in theory, altho tbh in game the gripes I always find me and my friends talking about are that the zealot wishes he could try the power sword, or the vet wishes he could try the heavy sword, etc etc. I feel like hard gatekeeping weapons by class might not be the way to go in general – seems better to allow people to run anything they want (within reason, obvs zealot can’t run staff) but make certain classes better with certain weapons. Is there some lore reason that zealot can’t use a power sword? How come vet can use a power sword but not a heavy sword? (Is it perhaps too heavy?? How heavy are these things lol) How come psyker gets exclusive access to the dueling sword – it seems like it dovetails much more naturally with the zealot play style…

I think there’s a related complaint that the armory gets cluttered with too many same-ish feeling weapons. Like if you’re a zealot who doesnt run autoguns, the armory is mostly autoguns owing to the fact there’s like 80 marginally different types of autogun. That’s weird. But imo the solution to that is just to change how the rng works in the armory/melk – like always spawn one of every weapon type, or something like that.

The reason we do not do this, is because one class can make another weapon vastly more powerful than another. Imagine a zealot with extra attack speed using a powersword that is also uninterruptible by melee or a Veteran using a flamer with his higher ammo reserves.

Point is it is easier to balance a weapon if only one class has access to it and this would already be complicated enough with subclasses.
Furthermore having the same weapons accessible to multiple classes hurts the variety of game if these have to stay competitive.

I’d say that makes for a good incentive then to go and try out other classes (one of the last incetives for this the game has left).

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The power sword is a relatively rare weapon only issued to veterans and personelle of status. A self trained fighter like the zealot preacher isn’t going to be using such an expensive and venerated weapon. The veteran might. This is a weak arguement, of course, the better reason is table top crunch of who gets issued what and why helps preserve flavor.

The heavy sword and dueling sword are likely to be less expensive officer weapons. But the veteran doesn’t get those because he’s not an officer and not a melee class. Basically. I strongly expect them to be available to the Veteran’s leaked class (leader/sergeant/commisar whatever).

Ultimately the weapons a class gets are part of its class identity so it helps to have even the shared weapons sorted by stylistic types and then issued out as such. Veteran is the every man soldier with experience under his belt, so he gets everyman soldier weaponry. Zealot is a self styled lunatic who favors aggression over finesse so he uses two handed weapons and hand-and-a-half weapons like the Heavy Sword. Psykers are weaker in body, typically, and thus more apt to finesse oriented melee styles (goes well with their personality of being just so big brained).

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We do be big brained no cap.

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Imo there is no problem with some weapon types being shared across multiple classes, as long as the ones you own, can then be used on all of them.
However, class specific weapons should definitely be viable options (and probably among the top picks) for each class.

If owned weapons from the shared pool could be used on multiple characters, this would allow players to “jumpstart” their new character by being able to use viable weapons (for higher difficulties) from the beginning.
The leveling progress on new characters would be much more pleasant that way, and we would replace the weapon (or keep using it) with a class specific one later on, when the character reaches lvl 30 .

This would make new class releases much more interesting (since leveling would be faster and more convenient), and also be very helpful for casual players, who want to play multiple classes but do not have the time to grind a new set of gear for all of their characters.

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Also if we ever do see Power Sword on a zealot Archetype its going to be on a class that is more akin to Grail Knight Kruber: the Crusader


This is a 40k Preacher and this is a Crusader

Preachers in Table Top use autoguns, shotguns, chain weapons and power mauls, eviscerators, flamers. No power swords.

Crusaders don’t use ranged weapons at all, have powered shields and power swords.

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I believe this puts us in complete agreement then :handshake:.

Ngl this looks pretty epic.

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I think it’s a fair point. Reminds me of VT2 dwarf guns. Trollpedo, Pistol, and throwing axes needed to be balanced against other classes that use them. Engineer bardins old penetrating shot with trollpedo was great. Or you have ranger bardin with his ability to do 50% more damage while ulting and 50% more ammo. Making ensure all the perks and bonuses from various classes don’t make a weapon too useless on a non-ranged class like slayer or iron breaker become too strong on engineer or ranger was a difficult balance.

I like unique class locked weapons. Even if they’re the same model or attack patterns and perks and blessings… Base stats can be different. After all, a large part of how hard hitting a weapon is, is due to the arm swinging the sword not the sword itself.

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They’re a shoe-in for a class. They actually already have a paid crusader armor cosmetic AND they’re typically only part of inquisitorial retinues in the first place.

The only part that worries me about this one is the shield, which I hope would not end up as inflexible as the Ogryn one.

I think we agree on this. Class weapons should be able to overtake shared weapons either by being way more unique, having better synergy with the given class, or just by being flat-out better (like the case of HS compared to Catachan).

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They’re already reworking the ogryn one they said. Thank the emperor for that. Thing is a trashcan in its current iteration.

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Read about that thank god. Still this required loads of community feedback and we do not yet know what the rework’s going to look like.

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While most Crusader house don’t use ranged weapons, they aren’t all doing such (Same for Death Cult Assassins)

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They could make the shared weapons available from 0 to 30 and the power weapons only available at 30

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