So, heroic deeds are cool - said no one ever.
I want to point out that this rant can be skipped to the next bold text for the main idea unless you are interested in reading the rest
I’ve set myself a goal to eventually complete everything in this game as I have nothing else to really play anyway, but… 500 deeds? I have 10 completed and 30 in inventory and I have nearly 400 hours in the game. So what does it mean? I need to play with other players that have deeds too.
And guess what? Cant join players during deeds, so you need to lure players in or join strict matchmaking and ask them if they want to do deeds if they even have any - which mostly ends in them leaving instantly or just shrugging it off and playing because whatever, which ends up in them dying, often for good.
So I think adding a separate deed matchmaking for people who actually want to do them for either the deed challenges or the vaults would be enough to make them actually useful and possible to do consistently.
Another thing though, there are deeds that give pretty low level vaults regardless of modifiers. I think the vaults should always be the highest level to make it actually rewarding for the difficulty of it.
As to obtaining them a higher chance of drop would be nice because, as I have said, I have 400 hours and opened probably hundreds of crates, and had give or take 40 deeds dropped. Another think tank idea for it though - make them a pickup item that spawns in random locations like ravaged art (that doesnt take up a slot like tomes and grimoires but you need to finish the match in order to keep it)
Should this idea be considered, it would be good to also integrate the deed exploit/glitch that I believe was patched and brought back by Fatshark over the years. So, allow players to pick the map and/or difficulty for said deeds, changing the reward accordingly.
Another way, a less exciting but also much simpler and effective one - a deed mode like chaos wastes - select difficulty and map, but get random modifiers on joining - the end (just in case the rest of the wall was skipped, obviously allow open matchmaking for it)
Honestly the whole mechanic seems so poorly designed I’m more and more surprised as I’m writing this. I haven’t even see any threads about them so far and trust me that’s not because people are cool with it, its just so bad everyone forgot about it.
I have no idea how much and if Fatshark folks intend to develop this game any further, but imo this would be a great area of the game to overhaul, and not a difficult one either - so consider this a free idea for an update
(also off-topic could use a new witch hunter captain cosmetic in the emporium so I can waste more money… dont really like the chinese one)
sorry for the wall