Whole your message is kinda messy, should train to clarify your thoughts.
Well, the reason you was given multiple heroes and careers, cause, you know, tastes through people kind of different, one can find its awesome, you find it boring.
Or there’s another reason. You probably doing something wrong and waiting result to be exiciting.
I can understand you, a bit. I started playing game on release, I wasnt playing V1 for much longer then 5 hours. So at the start of the game I was recruit player, to say least.
I’ve saw topics on this forum and reddit, about how “handmaiden is a juke queen”, and can carry team in mortal situations, and tried her out. Problem was, thats really me who was in need of saving.
So, point number one of the topic, I believe, to feel satisfaction from playing handmaiden, you need to be a VERY good player, and further - good team player.
Stamina regen aura - outdated
We all know that the voice not really used in game, there’s no ping system like in Apex, (ex. “Lets go here, dont wanna fight in a open space, or a crossroads, so enemies owerwhelm us from 4 directions”).
Most default legend runners are way lazy for this, and I dont blame them. So, cause of this, pretty much all of the time you are ending up facing boss/patrols/hordes in a terrible spots. Theres your time to shine.
Handmaiden is a support career, its obvious, even tho a lot of people used to play daggers and use shade playstyle while they were not nerfed. She got some extra HP, 125 by default, 150 with +20% health neck. Staying near your allies gives them double stamina regeneration. But, that is where first problem comes.
- Back in a good ol’ days we had a bug, gain stamina, if you have low stamina, every time you gain hp (temp included). That was changed, talent for gaining stamina on kill is not a thing, so developers decide to double base stamina regen for all charecters, and delete delay of gaining stamina after pushing. That hit Handmaiden really hard, in terms of supporting.
Back in a days, when I was playing falchion BH or mace Kruber ambushes was really a pain for me, especially on Athel Yenlui forests. There’s no good space to hide from ambush, slaves coming from all sides. You need a lot of stamina and good dodge count to protect yourself in that situation. So I loved when I had good Handmaiden in team. You had your stamina very quickly back. Now I dont even know if you possibly can ran out of stamina. Even if you feel so, just equip 30% stamina regen in trinket and no Handmaiden nedeed.
Dash is still very strong
Back when daggers were not nerfed if was straigt OP. Use daggers for elites, use dash for hordeclear. That was pretty much it, huntsmans and BHs cried in a corner with their double digit kill number in the stat screen at the end.
Todays dash - still very useful. You can mess with an axe, you can bring double swords, you can abuse spear push/cleave, but nothing will deal be even close to dashin trough fanatic’s horde running in a straight line.
Very short CD and invisibility talent makes its kind of nobrainer, but you really should think when to use it.
- For example, Handmaiden have very low chance of failing to boss, even to Chaos Spawn cause of her passive - increased dodge. When I last was playing HM we faced pretty much “defeat situation”. Convocation of Decay map. We walking to the last helaing pot in the very start of the map, and ambush and Chaos Spawn appers. I think: "There’s no way back, the cage corridors are aweful for facing any kind of boss, plus ambush is pretty ripperonies. I ran and charged through couple elites to the sewers arena. I catch Chaos Spawn before he went into corridors, where my team was fighing ambush, and dodge-danced with it for a good two minutes without using dash while team was facing other problems.
That is actually plays, which gives you satisfaction from HM.
Other good way yo use it - you can cancel dash early just to garraty yourslef 3-4 second safety while you are aiming those bastard gas/gunners/gutterrunners
And dodge passive is a key to make "enjoyable" plays
HM is not tied to any kind of melee weapon, I feel like, exactly cause of dodge passive.
While Shade tied to double-whatever wheapons cause of ultimate damage, and Waywatcher tied to good protetion weapon (dodge count, dodge range), cause she have not talents for dodge distance, only thing that HM cares of is attack speed.
Tho attack speed can be gained through forge enchancements, and dodge distance can be not.
So, thats other way to enjoy HM. One game with 1H Sword, second game, with spear, third game with 2H sword, 4th game with glaive, 5th game with double swords. That is what I personally like about HM the most
On enjoyable character
Those shiny high boots are definitely my fetish