Ah, this reminds me for another idea I had at one point (would still prefer Weave Boards personally).
In my opinion the ranked Weaves should stay as they are more interesting than Weave quickplay. However, we still have the problem with accessibility of the Weaves. I don’t think we have to many Weaves or to time-consuming as a dedicated team can get them done in a week or two. However, for people who usually play public games getting a game for the Weave they are stuck at, is difficult.
As such it might be an interesting idea to unlock the Ranked Weaves in a Weekly manner. Let us say a season takes about 4 months which is about 16 weeks. Let’s keep the principle of each map coming in three difficulty layers (1-32, 33-64, 65-96). So each week we would get six Ranked Weaves, two per difficulty, coming to a new total of 96. Ranked Weaves of the past weeks can still be played by chosen them like now. Also, as these are different difficulties but basically the “same map” completing Weave 65 should count as completing 33 and 1 as well (similar to Champion skins when you beat the map on Legend). Also, you can play the “Weekly Weave” independently if you failed at earlier Weaves or not.
Why so complicated you ask? To create focus. Currently playership is split in Weave progress over all Weaves getting worse the longer the season takes. With the weekly release of just two Weaves per difficulty you would create a focus on these Weaves which should make finding games for the weekly Weave easier. Also you are not standing in front of 120 Weaves to be completed which can appear overwhelming but just 2 at a time appears to be more reasonable. For a pre-made group this would mean 30 minutes per week. For more failing public groups it would be 1-2 hours.
With the gradual release people from premade teams may also be more motivated to help other players for the weekly Weave (not sure on this one). From FS perspective people would also have a reason to return each week, similar to the Weekly quests, instead of groups just binging the whole content in 2 days. For groups who still prefer this approach they can do this at the end of the season.
So to summarize:
Suggestion: Gradual, weekly release of Ranked Weaves
Advantages: Creates focus on weekly Weaves accessible for all WoM players and eases access for non-premade Group players; Weaves appear less overwhelming in numbers; acquisation of Athenor appears less grindy because you get it naturally over the rest of the week by playing adventure mode; leaderboard would develop more organically
Disadvantages: We have to wait longer to receive the full content => no rushing ahead, binging of all Weaves by dedicated pre-made groups