My current perspective as a level 25 Veteran Sharpshooter
Also, I know the bad list is large but I legit LOVE this game, keep that in mind.
The good:
-The core gameplay loop is very good, mechanically things seem to be behaving properly, and most of the weapons feel responsive.
- The maps and level of detail are great, as is the music which sets a very good ambiance
- The classes seem pretty fun thus far.
- Im having fun.
- saved achievement progress on completion and not map success
- rewards tied to challenges as opposed to arbitrary ādo this 100000 timesā grinds
- good unit design
- fun specials
The bad:
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obvious issue is connectivity, but I expect this to be a priority fix
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some of the challenges seem near impossible for quick play, and lock cosmetics behind needing a highly qualified group willing to derp around while you attempt an achievement
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No private lobbies, which also makes point number 2, on the bad list even more challenging.
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The progression system gating weapon options behind multiple layers of RNG feels arbitrary and not needed. I can understand for example, gating bolters behind a level, but the fact there are like 7 variations of lasgun and half of them suck, makes early gearing difficult, forcing you to choose between a weapon of high enough quality for your difficulty, or one you like.
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Leveling is way too long and feels exceptionally grindy (currently) (more on why later)
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Not being able to select missions and their difficulty setting is really annoying
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Grims and ātomesā being tied to specific missions is fine, but half the time, they havenāt been set as modifiers for any missions which makes completing some challenges difficult.
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There are very few leveling perks, outside of the cosmetics, in so far that, the ability to collect grims and tomes regularly for additional EXP is gone from āmost mapsā and could be tied to a difficulty outside of comfort or level reqs, which furthers the slog. Also, weapon rewards are very infrequent and often bad.
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the weapon vendor, should either offer a larger variety, or let you randomize, even if its for a price, so people are not gated by time in order to get an upgrade, especially in the early levels where you jump from 100 power to 200+ in a span of a few hours.
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grenades take too long to explode, also why cant I cook my grenades?
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the difficulty spikes seem at face value pretty absurd when you factor in modifiers. A threat level 3, on its own is a cake walk, but a threat level 3 with additional enemies feels like Cataclysm. Its literally Special Tide.
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MOST autoguns are hot garbage, the single shot DRM style one is pretty damn good, but any of the automatic or burst fire options do too little of anything, to be a reasonable option, especially with the limited magazine size and ammo capacity.
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Playing with Ogryns on your team isnt fun. Im sure this is very subjective, and iāve had a few really useful ones, but they are just too large, and tend to opt for a low ammo capacity weapon, so aside from blocking shots, going too deep and dying, they also ammo hog. Not sure how this is going to be mitigated or if there is even reason to, but they seem to lack a lot of cohesion when it comes to group dynamics, which is the entire purpose of this game, especially with the introduction of coherency. May need to be looked at to make them more team friendly.
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Leveling in general feels a little arbitrary, but I understand why its there, so I wont poo poo on it, but there should be a way to make it slightly faster or more engaging, its a massive slog from 20-30 right now.