Ye i miss the old days of FF kill someone so he can heal.
Then you should had rephrased it to be more clear as to what you’re talking about exactly. Also, the health items would not always get you to solid green state. Plus, you didn’t give any evidence how the system in V2 does in fact merit better coordination and team play.
Admittedly yes yes this was a pain in the ass to learn and adapt to at first, but hey it taught people to be more coordinated and encouraged better team synergy which is more than you can say in V2
To be fair… I got what @nopunintendo was saying… Your reply, however, not so much…
@crabby2004 same, was a bad way of communicating in a forum.
I think the dev team doesn’t have time to do anything on it right now.
If you think the management of healing supplies is important, I’d like to suggest you telling your teammates in the Keep before start.
i still see it happening very often rofl
old habits die hard
???
health items always restore you to a non-dying state. in v1, if you were dying, and procced a lot of regrowth/bloodlust, you would even get out of that state, which was friggin awesome.
imo it’s a L2P issue, not something to devs have to do about. i mean it’s an advanced topic meant for seasoned players to manage.
If you mismanaged it no it wouldn’t get you to perfect 100% every time. Also, my post was obviously mainly directed in regards to regrowth and bloodlust
oh sorry i thought ‘a solid green state’ referred to clearing dying status, not 100% hp. misunderstanding.