Something I noticed when playing Legend difficulty nowadays is that when people have a sliver of health remaining and they have medkits/health potion in their inventory, they don’t use it until they’re in critical condition (grayed-out). Their reasoning is that they want to be in that state to “get out most of the healing to increase survivability”, and “I have temporary HP talent so don’t worry”. While I do understand their reasoning, I’m probably one of the people out there that disagrees with these kind of reasoning (special exception goes to Zealot because of their high risk, high reward/damage playstyle).
It’s annoying when someone is at low health, has a health potion/medkit but doesn’t want to use it because of said reason above, then a horde + special + boss appeared and that player got downed, expecting his teammates to revive him. I mean, not all the time can your teammates revive you because they’re also busy fighting with the horde/special/boss, and there are situations wherein you can’t just simply chug a potion because enemies keep attacking you relentlessly. Sure, there are situations where you save the health potion/medkit to a grimoire holder, but if you can’t help yourself in the first place, then how can you help others as well?
The only bad health potion/medkit you’ll ever come across in this game is the one you didn’t use once you’re dead. What do you guys think of this?