Alright, I’m with you and I might be talking in circles here, but:
I believe it is critical to consider why certain systems exist in a game before implementing them. For nearly a decade, World of Warcraft has struggled with the question of why certain systems exist and whether they are actually enjoyable to the playerbase.
So let’s discuss about around Darktide’s crafting using bullet points:
- What purpose, if any, does crafting serve in Darktide?
- How does said crafting contribute to the Darktide gameplay experience?
- Does the introduction of a crafting system improve player enjoyment?
- Is Darktide just as good without a crafting system?
- Does Helldivers 2’s lack of crafting make it worse?
Personally, as an Auric Maelstrom sweat, looking at these bullet points (biased), I do not see why the crafting exists at all.
It does not add to my experience; there is not much build variety, and Darktide is primarily a mechanically engaging game in which reaction time determines your wins in encounters.
Darktide is not an RPG like Baldur’s Gate III, Icewind Dale, or Guild Wars, so having 20% or 25% damage against an enemy type does not pique my interest and are passive stats that you won’t feel/experience in a round anyway.
In comparison to a strategic RPG like Rogue Trader, Darktide is primarily an action shooter with melee, in which your safety is greatly increased if you kill things quickly. There are no counterspells or elemental weaknesses being exploited here.
I do not think the crafting is good in its current state, and I do not think Darktide needed one in the first place because Darktide’s Blessings are all about passive effects rather than being interesting and active effects where, for example, if you did something or there was a percentage chance on hit, your Purgatus could shoot out a fireball that did a small AOE or your surge would shoot out a lightning ball that stunned in a small AOE, etc.
As is, Blessings are passive, non-visible pseudo mechanics that you do not notice while mowing down 7 Ragers, 3 Crushers, 2 Bulwarks, and 5 Gunners in Auric Maelstrom.