I haven’t played in a while, and I got the mod, but I’m not necessarily willing to play again just to test it out. I made a bug report on a 100% crit build not doing 100% crits, and it would be interesting to see what the mod displays for crit chance. It doesn’t seem to be additive, and if it is, then it’s glitched somewhere.
I have been hyped about HD2… Until details about the premium currency dropped. How their FOMO rotating store has armors with unique passives and stats combos. MtX DLC basically. Yeah you can earn it in game but the fact the CMs and Devs aren’t saying what it is despite extensive testing… Has made me very worried. Honestly gives me deja vu of darktide and its cosmetic store and crafting.
I hope I am wrong. But it sucks seeing beloved games get ruined by the somehow acceptable live service models that are so player hostile and all these “engagement” tactics and method to nickel and dime you.
If the games that expensive to develop just charge me $300 full price for your game so I don’t have to deal with this. Let’s skip the song and dance of premium currencies.
Maybe, like with gambling loot boxes, some sort of legal action and new standards will finally come to the defense of consumers and psychologically vulnerable “whales”.
I don’t agree with exorbitant price increases. I still think that Deep Rock Galactic has this nailed down in the best way possible. They don’t have any of the crap we see from these greedy companies. GSG
only sells small supporter DLCs, which combined represent about 5% of the acquirable cosmetics. The best cosmetics and all the content ingame are free to earn. The supporter DLCs are not needed at all and devs don’t force you into buying them at all.
Yet, many players (me included) bought all these packs + the soundtrack and will continue to do so just to support these devs because they respect us. They were brave enough to bet on the goodwill of the community and financially this proven to be such a good choice, that they had funds to increase the size of the studio by a lot, to start a grant program for other small indie devs of similar mindset, to make a board game with expansions and to start working on a spin-off game of DRG. All this, while communicating clearly what is the next step for the game and keeping updates free for everyone.
Devteams should learn from the book of Ghost Ship Games as they are doing a masterclass on this.
With regards to Helldivers II, I won’t make the same mistake again of trusting a devteam I don’t know. I will wait until after release and see what happens. The cheap, intrusive nprotect gameguard is the biggest redflag for me so far. I am not willing to risk the security of my system for any game. From what I read, just a year ago it wasn’t even doing it’s job of stopping cheaters but caused severe problems when it was included in a game called Undecember.
Just as a comparison, I only met cheaters in my over 1.400 hours in DRG 2 or 3 times overall, when I swiftly kicked them. That game has no anticheat at all and works just fine.
No stats on gear from the shop. Only cosmetics, rotating every 48 hours.
These Warbonds (mtx DLCs you mentioned) are strange to me. On one hand, it’s a typical battlepass, but they’re yours to grind forever. Meaning, once you’ve acquired a set to grind for, you’ll have it available forever. The individual items inside are unlocked with anything BUT prem currency, so buying/grinding for access to one just gives you access, you still have to play to unlock the stuff.
And there’ll be one every month?
Aside from those - all new enemy races, types, missions, modes etc. will be free.
Yeah, we still don’t know what the rate of earning prem currency will be. The only time we got a dev to say anything about it was “It’d be fairly easy to find enough to unlock Warbonds, but cosmetics will take a while.” That’s the balance they’re aiming for.
Essentially, they’re making something new-ish on the GaaS front. And not just with the prem currency. There’ll be dedicated people watching over the galaxy warmap and intervening in games directly, or setting up unique missions/conditions on the fly?
Of course, developers never mislead or lie… Right? So, we’ll see how Arrowhead handle what they’ve put forward.
Unfortunately the community managers confirmed the super store rotating armor will have both passives and stats (just like the other armor pieces). And while the passives on their own won’t be unique, the combination of passives and stats will be unique to super store armors.
But yeah everything is going to boil down to whether it’s a “reasonable” grind. How many POIs and POI types per mission? How long to complete a mission? How much SC per POI/POI type? The fact they’re not giving us those objective numbers is worrying when they should know them. The grind has to be bad enough some will grind for em. And that’s a new warbond once a month so like… 1000 per month on average maybe? Depending on if steeled veterans is an average priced warbond? I dunno. A lot to worry about.
Just reminds me of Darktides crafting… But at least it won’t be bloody random and I can see interactive progress even if it’s an absolute slough. Would still prefer hell divers “warbonds” system over Darktides crafting system.
Yeap, good point, there was some clarification needed on the store part, and you got it right - there will be stats and perks on the store armors. Disappointing.
One thing nobody can clear up is whether there’ll be unique perks on the store pieces, or whether they’ll just have the usual stats other armor does, and simply look different.
A bit deflating, not gonna lie…
We’ll see what they do with their ideas and how it ends up. I’d made up my mind that I’ll not be buying any currency for the months ahead. Let’s see if this public “No FOMO” stance holds with Arrowhead…
Also in case you didnt know, removing locks is changing one number in the code. So dont buy the excuse of it apparently taking months to change.
Hell I would even do it for them. I know the code, I know where the variable is. I can change the number and send FS the lua file, all they would have to do is copy and paste it into their deployment
I now extend this to dev teams I do know.
Every game’s official release date is always 1 week later for me.
Hear-hear. The sad thing is that greed is responsible for alienating players like this.
the things you’ll put up with after experiencing darktide’s system. Maybe that was the plan all along…
Exactly this.
It is now “Pay to save time”, “Pay for advantage of time saving”. You can put monetary value for time.
Yea definitely “Pay to affect gameplay” they can call it for what they want. Cosmetics do not affect gameplay at least. Saving time is win to me.
With this, rotating skin store and previously mentioned nProtect GameGuard over EAC. Nope
Whilst credit to the real developers in making the game, once again we got a higher level of management looking for a quick buck instead of understanding that building strong reputation builds players trust, following and more money in long-term than simply short-term without needing to sacrifice integrity.
FOMO:
Oke that almost single handedly killed my hype to play it on day one. Wait and see approach it is
Further clarifications on the above HD2 details:
Store is cosmetic only. They made a thread specifically for that question and the warbonds. The armor available there will have stats and passives taken from already available gear. There will not be combinations possible only with store armor. (lots of confusing terms going arouond “perks”, “stats”, “passives”…). So far, no p2w.
It will rotate, yes. 4 slots available, 48 hours rotations. The consensus so far is - good at the start, but if the gear gets to a large number, we end up with… FOMO.
Prem currency earning rate has been revealed at 10-40/hour. With the average run at 20 minutes and 10 currency being equal to “not even looking for it…”. Assuming 20-25 per hour, that would suggest one can opt into the most costly warbond at launch (equating to 1000 prem) after 30-40ish hours, on average.
Warbonds will have varying prices and different gear in them. The lead dev and cm pointed out that the rate is not fixed, will be closely monitored and potentially addressed based on feedback. That last part could go either way, tho. As it is now, before launch, it looks reasonable and hardly driving for prem currency purchase.
The GameGuard anticheat is the worst one on the market, objectively. That said, it’s been standardized along EAC in terms of root kit and CPU usage years ago. The only legit issue still going around is that it tends to mess with AMD cards. Anyone with concerns there - wait for reviews for at least a week or two.
There’s a ton of discussion on the discord, but I have to say - having devs, CMs and the CEO actively communicate within minutes and threads being opened the moment a topic starts to trend is a breath of fresh air and kinda gives me hope.
All that being said - the game isn’t out yet. I’ve no faith apart from what’s directly said by devs and shown in gameplay footage.
Yep, this horrible unsafe rootkit is my main concern as well with HD II. The communication from the devs is reassuring, but I will wait on this one for now.
I am really interested in the Galactic War and how it will progress moving forward. WH40k Eternal Crusade was sold on a concept like this - we were deceived by the devs of that raging trashfire just like we were by Fatshark. Maybe one can argue the deception by Fatshark was not to that level, but it was lies and false marketing nevertheless.
So let’s see what happens with HD II. I will personally play the waiting game.
That was my response at the time, I basically wrote something along the lines of a lua file.
This was the first crafting which TBH I don’t remember as well except it was bad, but it worked enough all they had to do was cut and paste a little and remove a line or two to have good crafting.
Hey I found it!
Yeah, its not that FS cant, its that they either wont or are to lazy/incompetent to actually do it
“1. Armor stats are different.
2. I don’t believe they are complete carbon copies of Warbond items, afaik. They’re unique to the Superstore.”
Unfortunately they seem to be unique. For example if there’s an armor with medic passive that has heavy armor stats in vanilla game/warbond, super store will have armor with medic passive but light or medium stats. Looks like they’re intentionally avoiding armors in any case being the exact same with stats and passives.
That said, if you can end game eventually get around 30-40 SC that’s not bad.
And to keep things on track… I would STILL prefer a system like this over the crafting RNG in Darktide.
It would be nice if Curios could get a second main stat if we got a crafting overhaul and got red tier. One can only hope though, and until they make grimoires worth while the grimoire corruption resist will continue to be useless.
The entire crafting system needs to be made user friendly ASAP. I have been treating the game more like L4D2 lately because there is no incentive to play other than for the fun of it (and it is fun ^^).
Hop in, play a few rounds, call it a day.
After thinking a lot about it, these decision with crafting still make no sense to me. When a game has a fixed level with no prestige system, it all comes down to gear / loot in the end.
The talent system in combination with fully customizable gear to aid your playstyle would be INSANE.
Yet here we are…
Every new weapon added to the game is basically just a smaller chance to get what you want in the emporers gift. At this point, the RNG is so bad, that I’ve fully stopped caring. Simply because the chance of obtaining what you want is almost none existent.
It wouldn’t take much to fix this (or am I wrong?)
- Add red item tier
→ Breaks all the locks on the item - Add base stat upgrading
- Add higher base stat limit = 400
- Buyable LVL 1 Blessing
- Upgradeable Blessings
This is a simple fix (in my eyes). A step in the right direction.
Its also not just a “break the locks Fatshark”, but rather a “We can break the locks now ourselves”.
With the base stat upgrading and available blessings, it would be more appealing to the average gamer.
If you like your shovel so much at lvl 1 , why not keep it and make it stronger along the journey?
This is just what I consider “Quality of Life” changes. You’re free to debate me on this xd.
However, nobody who plays atleast one other title has enough time to engage with the current system.
The time-sink is WAY out of hand and kills your satisfaction after achieving no progress for too long.
I believe that, if you had an idea in your mind, as to what you want your weapon to be, you’d go into a match and think “Gotta do my best so I can get materials to make my gun strong!”.
This is the most basic form of satisfaction in gaming = Number go bigger YAAAY : D
This would also add the actual feeling of progression after hitting lvl 30, which would probably keep people engaged longer.
If the above came to be, I could finally recommend my friends this game, knowing that they wouldn’t feel the same kind of frustration that so many others have felt.
Here’s hoping that patch #15 will hold some positive changes…