The Crafting Memorial; lest we forget

With the enemy ranged spam now. I had to take a break from main Ogryn. I preferred Ogryn and bum rush ability, so much fun to knock down everything like bowling pins. Very satisfying.

Now I feel it’s turned into shooting gallery, click, click on pixels. Not as much fun for me.

With recent buff to Plasma it has become something else…a different kind of beast. No wonder I see so many Vets running this and also chainsword now.

If they let Ogryn wield a plasma gun…I would switch back.

image

Give Ogryn a plasma gun! :frowning: He is a big fella and can handle it.

2 Likes

Nah give him a plasma cannon instead.

But I fear the instruction manual for them to understand may be outside their capabilities.

4 Likes

Give it a couple hundred hours and you’ll see then :stuck_out_tongue: You’ll hit a wall. Especially when you aim for specific setups on weapons like the force swords that have 14 different blessing types :stuck_out_tongue:

Sorry, I guess I wasn’t clear…I’m not 1 hundred hours in. I am an embarrassing amount of hundreds of hours in.

And Psyker is my main. I’ve got all the tricked out force marks.

2 Likes

iirc, you could give those to Ogryns in Dark Heresy, the source for like 90% of ‘Inquisitor gaming’ content.

1 Like

It’s anecdotal and subjective, the feeling of progression and how you spend your time so it’s hard to put metrics to it anyways. How much in game time is spent at the shops vs in mission.

I am at about 500 hours right now and I gave up on progressing. Still haven’t seen certain blessings tier 4 (power cycler for example, which I have seen other people make additional vet characters just to farm it at shops). Or certain high base rating weapons (void strike with high charge and blast radius)

I have about 1300 hours in Vermintide 2. Still come back to that one despite there being no mechanical progression.

3 Likes

Oh absolutely, this is all subjective. But I think the fact that there are things left for me to collect after many hundreds of hours is a good thing. And I don’t really mean T4 blessings (of which I have a precious few). I mean the whole pool of blessings on other weapons.

That’s not the case in VT2. If you have mats, you can make oranges or reds and randomly roll until you get the best trait. It’s totally random of course, and every new weapon you want to roll requires engaging with RNG with absolutely no way to mitigate it. But VT2 gets a pass because the trait (aka blessing) pool is so pitifully small.

On Pskyer, although I am “maxed out” (until I want to try a wholly new weapon type), I play for materials and do contracts so I can earn melk bucks and progress my blessing pools for other weapons (mostly on other characters). That’s progression. Nothing like that in VT2.

That wasn’t possible before shared wallets, but it is now. I can play any character at any difficulty level and earn currencies/materials to give myself more play options. RNG be damned.

This was the bonkers thing about power cycler being rare. I had to mass upgrade unwanted low stat weapons to orange without intention of keeping it to basically make this T4 blessing appear to extract. The process itself was so boring.

The nerf to this blessing was so much and having to constantly activate. Felt chore to use having to click mouse side button to activate before left click spam, repeat.

That’s the thing with DT. You find a great weapon and right blessing combo, maybe if it’s too strong, people speak out against it then effort wasted after it’s nerfed. Almost as if that is the progression system, weapons constantly re-balanced so every update and looking for replacement meta.

Made me realise now I’ve put MMO number of hours into this game…

image

6 Likes

This game is a hell of a drug! :melting_face:

3 Likes

I gave up on T4 power cycler. Its not happening.

Maybe I’d enjoy the slow power swords if I could swing them more than twice. Guess I’ll never know.

Melodramatics aside I probably wouldn’t anyways. Loved dagger tech in VT2, and its only better in Darktide.

Really wish they had a pity style system for blessings. They’re less likely to show up on a weapon if you already know it kinda deal. That and make 365+ t4 only blessings.

5 Likes

After telling myself I wasn’t going to use any more plasteel until crafting got fixed, I made the ill advised decision to make a “good” surge staff instead of holding onto my “decent” one.

For my efforts, I gained an upset stomach and a 10k plasteel reduction

6 Likes

Update: He finally achieved his goal after 22.1mil dockets and 1.159.075~ plasteel

3 Likes

This post being the only one with this many views + replies, Im sure FS will finally realize that the crafting needs to change, right? (I dont count the technical support post, as that is bug related)

7 Likes

If they don’t the player base will slowly die, pumping out new content will keep bringing people back until they remember how awful it feels to make a weapon and then they leave again.

7 Likes

Yeah, after October update I gave game shot again. Played 5 days total. I absolutely enjoyed combat, new talent trees, overall great fun.

However in those 5 days I was only playing my Eviscerator + Boltgun Zealot because that’s the only 2 weapons I have with high roll and good TIII/IV blessings combos.

In those 5 days I tried TWICE to make different end-game build, one for IX Heavy Sword and one for MK III Combat Blade because I wanted to try invisible Zealot.

Long story short: 1 million gold, over ~30k/40k crafting mats later:

  1. I didn’t get even one 370+ (with low/high where it should be) Sword or Blade
  2. I didn’t get even one tier IV Blessing I need for best blessing setup.
  3. Didn’t even get one which had at least ONE perk that was needed so I refine the other one…

So after 5 days of enjoyment, all my fun evaporated when I hit (3rd time overall since release, first class update and now another update) again a Crafting RNG Wall and I just lost any bit of reason to play more. I just felt deflated and “why the hell would I try to get all that gold/mats again if I still didn’t get even one thing I wanted…”.

So I uninstalled and my review still stays at Not Recommended. Becasue whole crafting system is one big scam. It’s a scam.

There is not player retention in it Fatshark. Your RNG crafting is EXACTLY the reason why people drop the game. It’s just not fun to not be rewared for playing the game and it’s not fun to not be able to experiment with setups/builds you want.

I would easy give this game 1k+ hours if you removed that stupid stats RNG, locks and allow us to craft blessings or at least upgrade them to higher tiers.

5 Likes

Just in case, update your review so it slips into the recent review calculation again. Even if you just add a period at the end somewhere.

It makes me salty that DT is sitting at 91% recent positive when theres still so much unfinished stuff in the game and promises from launch have not been delivered upon.

The game ist still not feature ready and as long as that is the case I will run my closed beta test mod and leave the game on negative.

FYI the mod does nothing else besides showing a little text in the upper left corner that says “Closed Beta Test CURRENT_DATE”

2 Likes

The people have spoken.

What promises? By my count it’s two, one that has been explained (solo play doesn’t rise to their standards so it’s not out yet) and one that needs to be addressed yesterday (100 Aquila pack now).

Their play darktide blog about removing crafting RNG. When crafting would be implemented. Specifically.

2 Likes

Luckily this post is still up. Sadly the cited sources have been mostly taken down

Go have a read yourself, I’m not gonna summarize this whole post here. Also the two things you mentioned but imma be honest, I couldnt care less about the 100 Aquilas, as I will never buy anything anyways with the current state of the game and the predatory cash shop we have currently ¯_(ツ)_/¯

3 Likes

They didn’t say that. Here’s the blog post, where they actually say this:

We have learned a lot from our previous choices and gameplay surrounding crafting offered within the Vermintide series. For Darktide we wanted to take those lessons to expand and improve in such a way that crafting would become a central pillar of player progression, while giving more impact and agency to you, the player in your preferred playstyle.

Which is true. We discussed progression a whole bunch in this thread over the last few days, and the largest components of progression are the often, but not always, random (because of Melk) collection of blessings and improvement of weapons.

But then they said this…

The nature of randomization and repetitive actions sometimes seen within crafting is something that we are steering to avoid in the crafting system within Darktide. Meaningful choices will be made with strategy and goals behind them, as you set your eyes upon that perfect combination of melee and ranged weapons for your class.

And that’s true too! They’ve steered the system away from pure randomness, for instance with the totally-deterministic perks selection. And, after collecting blessings, you have control over those too. The locks prevent perfect control over them, which is frustrating, and there is RNG throughout the system. But there’s no longer the 100% random bullcrap from VT2 where you just roll and roll and roll, with absolutely no control over the results except to pay up or give up.

And there are even different strategies for collecting T3/T4 blessings – which increases a player’s agency in the crafting system with each new blessing – and I’ve seen people arguing over them as recently as today.

The only issue in all of this is that they used the word “perfect” in that last sentence to describe the combination of melee & ranged weapon you bring into a fight.

That is, a year out from launch, basically just a list of things that are in the game now, with a couple of exceptions I’ll list below. I urge everyone to read it.

The first thing I see in there that wasn’t delivered as “promised” is one line from one developer interview long before the game came out mentioning scopes. Things change in development. That changed in development. I hope we’ll get some kind of attachment system, but it was never sold to people as a feature.

The second thing I see that could be argued wasn’t delivered as promised is “a much more dynamic and deeper storyline.” I personally think what we’re getting now, with Traitor’s Curse, is the first clear step in that direction. But it remains to be seen I suppose. Seems more dynamic for sure!

And my favorite part of that list is: “a new class every quarter.” Yea, we didn’t get that. Instead we got the equivalent of 8 in one year, alongside a whole new talent tree system!