The Crafting Memorial; lest we forget

That is something not possible. Can’t get feedback from all players. So can only make do with feedback that do respond.

Around 600 responses as example. Further below

“Active Players” - Unique logins in the last 30 days would be example.

Then decide if 600 out of active players is a good sample representation as a whole. 600 is a good sample considering daily player count.

After the crafting Update, Good Enough? - Warhammer 40,000: Darktide / Gameplay Feedback - Fatshark Forums (fatsharkgames.com)

There is a solution to every problem.

Do you want everyone/nearly all to respond to a poll?

OK do it this way. Add poll into game for a month for one time response, if they respond to poll they get X amount of dockets. Incentive right there and you know it is unique login validated response.

Asking for text feedback is too much as someone has to read wall of text per player. Keep it simple as a poll.

  1. Leave crafting as it is
  2. Soft locks - Unlock using dockets, plasteel etc
  3. Completey unlock

If somehow ends up being 2. Let it be reasonable. i.e. 100 missions to gain enough materials to unlock 1 blessing too much, 1 is too little, so it has to be something reasonable in between.

But if FS seem to think locks is what keeps players engaged and would be bored too quickly. The locks is the very system putting people off.

I get it - You need numbers as justification. That is my solution above to encourage feedback. Give people incentive to respond and know their responses are actually collected and processed in controlled manner.

It is same tactic used to for marketing surveys - by offering something or potential reward. Could be simple as first 100 responders get merchandise etc anything really. Lots of ways to do this.

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